DRL > Requests For Features
New Traits
TFoN:
That will lead to most other traits becoming redundant, even with this as a master trait, as using speed+damage on yourself will make the Triggerhappy path pointless (especially considering you already have Finesse(2) to go with the speed mods) and reload+speed mods'll make the Shottyman path almost uselss (the combination will make firing, reloading and then moving to dodge shots possible with some calculations and anticipation).
Unless, of course, you mean the mods will improve you otherwise, like by improving melee skills. But in that case I think making CSs moddable's a better idea, considering that putting 3+1 levels into traits just to make you improve your melee skill's non-worthwhile.
Potman:
Well now that you mention it, they could have different effects on your body. Like:
Speed mod ---> Adds movement speed
Reload mod ---> Healing powers - med packs, globes, meditech depots - become more powerful
Magazine mod ---> Allows to carry more ammo, like a mini-backpack
Damage mod ---> Durr... Dunno.
Potman:
Three more Master Traits:
Speedfreak:
Requires: 2 for Hellrunner, 2 for Finesse, 2 for Reloader
Everything, and I mean everything, is done 15% faster.
Deadeye:
Requires: 3 for Eagle Eye, 2 for Inituition, 2 for Son of a Bitch
Allows the player to find weak points of an enemy, and thus commit "critical hits". All attacks do +3 damage, and have an additional 50% chance of doing double damage.
Joker:
Requires: Level 8
Picks two random traits or advanced traits and adds maximum points on them. Won't pick any traits the player has himself added any points to.
Zeb:
Joker could be fun if you switched it to one trait.
Kornel Kisielewicz:
Modsoul is from Bleach! ;].
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