DRL > Requests For Features

New Traits

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Blade:

--- Quote from: ultimate26 on November 24, 2008, 09:11 ---how about a medic trait that makes your medikits heal 25% more? and a advanced one, that for every 2 small medkits you find, they turn into a large medikit?

--- End quote ---

Small medpacks are only spawned on early levels (as far as i remember), so on later levels second trait would be useless. First won't be of much help too because of health decay.


--- Quote from: ultimate26 on November 24, 2008, 09:11 ---or a trait that lets you keep powerups saved in a container?

--- End quote ---

It would be too overpowered.

ParaSait:

--- Quote from: ultimate26 on November 24, 2008, 09:11 ---Or a trait that lets you keep powerups saved in a container?
--- End quote ---
Now THAT would be so handy... So handy in fact that it would instantly spoil all the fun of the game XP

ZZ:
Lean Mean Exp Machine:
Why killing for getting experience. With this trait you generate exp. with yourself.
Originally idea from Crimsonland, i think ratio is 3exp*level/10sec.
Skilled warrior:
You get 5*level% more exp from killing monsters.
What about THIS?

Sachiko:
Lean Mean Exp Machine, huh?

For some reason, I feel like it would fit in some other game, but not on DoomRL. Because, you know, DoomGuy enters a level, DoomGuy blows the brainz off of all demons in the level, DoomGuy is now walking like an idiot through the whole level as he generates his own experience... No, sir, that would be a way too much easy shortcut.

However (And here's an opinion), maybe for the more stealth and exploration inclined players, there should be a trait that lets you gain experience as you uncover the level. Trick is, you must uncover it yourself. No Computer Maps allowed.

Ischaldirh:
So I WAS going to read this whole thread to make sure my ideas weren't already in there somewhere... but it's 9 pages long and I have to work soon. So I'm just going to post them and you can hurt me later if it's a repost.

Dancer: (req: lv2 Hellrunner. max level 1.) You have taught yourself "the Dance" very well. And I'm not talking some music-and-light-steps dance, I'm talking the close-combat dance. You understand that if you stop, you die. So instead, you are able to move and shoot at the same time. You also gain an additional 10% chance to avoid incoming fire if your last turn was spent moving.
(I don't really know how this would be implemented, but I think it would be handy. Of course it would also put melee enemies completely out of commission, but...)

Organized: (no requirement. max level 3) You know how to fit everything in your bag so that it takes up less space. As a result you can carry )5-10?)% more ammo per level that other marines.
(Like a mini-backpack. I know I always feel bad leaving ammo around because I can't carry anything more, and then later down the line I find myself missing those extra rounds quite badly...)

Loadbearer: (requires lv 2 Organized, max level 2) I'm tired of writing descriptions, suffice to say it would increase your pack size by 1 per level. Maybe only max level 1? I dunno, all I know is I'm a major packrat and hate leaving anything behind on a level.

Spray: (Perhaps not a perk?) You can fire automatic weapons in a "spray", firing them randomly in an arc similar to that of a shotgun.

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