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Author Topic: New Traits  (Read 63504 times)

Captain Trek

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Re: New Traits
« Reply #135 on: December 14, 2008, 00:56 »

Quote
I tried to keep those two traits as balanced as possible.  And yes, I stole the quotes DIRECTLY from the Doom Comic, with all of its wonderfulness.

That's... pretty much what the quotes for all the current traits do anyway...
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ultimate26

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Re: New Traits
« Reply #136 on: December 14, 2008, 03:54 »

how about a, item only intuition trait?

so far we see powerups and monsters.

why not have one that lets you see all guns in stage?

or a semi computer map like ability?


i was thinking of a portable map device... its nice to be able to see all items in the stage.
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Silhar

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Re: New Traits
« Reply #137 on: January 15, 2009, 07:53 »

A trait I'm about to suggest would be a way to make AoB possible. Might seem too overpowered, so I wait for your comments.

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Dynamite !

Requirements : Ironman(3)

You are very vunerable for side-effects of pain medicine. This makes you feel really pissed off and gives you around 33,3% chance of going berserk while using small med-packs and 66,6% for large med-packs. Of course, you won't get a healing effect of a berserk pack. And no, this doesn't apply for power-ups, only stuff.
 
Just thought that idea of berserk-causing by large med-packs in earlier versions AoB wasn't that bad...
Now you'll need to waste four levels to achieve it. Even in regular game, but not always working.

And yes, we'd need another quote. This doesn't fit too well.

Blade

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Re: New Traits
« Reply #138 on: January 15, 2009, 08:59 »

A trait I'm about to suggest would be a way to make AoB possible. Might seem too overpowered, so I wait for your comments.

Addict

Dynamite !

Requirements : Ironman(3)

You are very vunerable for side-effects of pain medicine. This makes you feel really pissed off and gives you around 33,3% chance of going berserk while using small med-packs and 66,6% for large med-packs. Of course, you won't get a healing effect of a berserk pack. And no, this doesn't apply for power-ups, only stuff.
 
Just thought that idea of berserk-causing by large med-packs in earlier versions AoB wasn't that bad...
Now you'll need to waste four levels to achieve it. Even in regular game, but not always working.

And yes, we'd need another quote. This doesn't fit too well.

I like that. Overpowered, or not - it needs to be tested. Ironman now isn't the most common trait, especially 3-rd level of it, so most players will require to change their strategies to get this trait. And that is the question: worth this trait that change in trait path, or not.
« Last Edit: January 15, 2009, 09:01 by Blade »
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ParaSait

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Re: New Traits
« Reply #139 on: January 15, 2009, 10:12 »

Lol, addicted to medical gauze =D
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