DRL > Requests For Features
New Traits
Supernaut:
--- Quote from: RepoRipper on March 09, 2007, 00:14 ---Son of an Alien (as in the movies!)
1 level, requires 2 SoB
hell has currupted you, and you are no longer precisely human. your blood has turned acidic, giving a chance to cause damage to any melee attacker, and severly wounding those demons who get near you if you are bleeding! you are also immune to acid damage (but your boots arent!), and Hell Knight acid balls arent as strong (they still explode!)[this part is kinda iffy, but would make sense]
--- End quote ---
I would rather see the requirements as TaN 2 or maybe TaN and SoaB. The whole idea sounds fun as hell ! The name of the trait needs to be changed, however;) . No aliens are in Doom. Just pure Hellspawn.
TFoN:
AFAIK, Doom3 names the demons as aliens.
Anyway, SoaA sounds fun. It could even fit in to the Doom atmosphere well, but it isn't a classic aspect of Doom in any way I'm aware of (not even monsters have it), and therefore should be considered carefully. It can probably best fit one of the fight-for-hell ideas.
And regarding HKs/Barons, those are balls of plasma.
Supernaut:
--- Quote from: TFoN on March 09, 2007, 03:58 ---AFAIK, Doom3 names the demons as aliens.
Anyway, SoaA sounds fun. It could even fit in to the Doom atmosphere well, but it isn't a classic aspect of Doom in any way I'm aware of (not even monsters have it), and therefore should be considered carefully. It can probably best fit one of the fight-for-hell ideas.
And regarding HKs/Barons, those are balls of plasma.
--- End quote ---
Didn't play Doom3 (though I wouldn't mind). If I remember correctly, even though the whole thing happens in a space base, something openned a portal to hell, so your enemies ain't much of puny Aliens. They are 3VIL ITSELF!!!. And evil from hell, too. But that doesn't matter anyways.
What do you mean by being a classical aspect of Doom ? No trait is a classical aspect of Doom. And the "Fight For Hell" idea is dropped for the next 2 years, or forever.
Hmmm? HK's fire green plasma? Maybe they also have plasma instead of blood Xp ? Any proof?
DaEezT:
--- Quote from: Supernaut on March 08, 2007, 17:36 ---What about a trait that lets you use an off hand pistol together with another weapon? A little bit like Dualgunner but instead of affecting your speed, dual wielding affects your accuracy. Dunno, just a thought.
--- End quote ---
That would mean you'd have to
a) carry around a semi-useless weapon (in normal games) instead of using that space to carry another BFG/plasma rifle/etc, and
b) waste at least one backpack slot on 10mm ammo.
--- Quote from: Supernaut on March 08, 2007, 17:36 ---Advanced trait
Fast as Hell : This trait occasionally lets you shoot twice, instead of once, in the same amount of time. Trait level affects chance in % (just like berserk trait). Requires finesse lvl2.
--- End quote ---
Not much use in this one.
1000 Energy per shot = normal.
Finess(2) = -20% = 800.
At this point you can take the trait
Let's say this trait gives you 10% chance, that means you act 10 times and get 11 shots (statistically), which means you use 8000 energy and get 800 (1 attack) for free, which is 10% (relative to your current base)
Finess(3) would reduce it to 700, which is a decrease of 100 (because Finess uses the unmodified base), which is 12,5%.
At 700 per shot you'd be able to act 11 times with 8000 energy and still have some left.
Add speed weapon mods and it becomes even worse :p
Supernaut:
--- Quote from: DaEezT on March 09, 2007, 11:13 ---
--- Quote from: Supernaut on March 08, 2007, 17:36 ---What about a trait that lets you use an off hand pistol together with another weapon? A little bit like Dualgunner but instead of affecting your speed, dual wielding affects your accuracy. Dunno, just a thought.
--- End quote ---
That would mean you'd have to
a) carry around a semi-useless weapon (in normal games) instead of using that space to carry another BFG/plasma rifle/etc, and
b) waste at least one backpack slot on 10mm ammo.
--- End quote ---
And lets you add additional 2 - 8 damage each shot instead. An ok deal if you ask me. That's better than SoaB trait, in some cases. The trait could upgrade something too, if that sounds underpowered. To hit chance, damage, firing speed, whatever just to balance things out. Beside, considering some of the traits are used almost only, for challenges, and one trait is not used at all I don't think this trait is SUCH a bad idea.
--- Quote ---Let's say this trait gives you 10% chance, that means you act 10 times and get 11 shots (statistically), which means you use 8000 energy and get 800 (1 attack) for free, which is 10% (relative to your current base)
Finess(3) would reduce it to 700, which is a decrease of 100 (because Finess uses the unmodified base), which is 12,5%.
At 700 per shot you'd be able to act 11 times with 8000 energy and still have some left.
--- End quote ---
If I remember correctly, the finnese trait may be taken only 2 times. I may be wrong though, still you can just tweak the chance to fx 10 % per level which means with 1 level every tenth shot you get one shot more. With 2 levels every fifth shot and that makes kind of a difference.
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