DRL > Requests For Features
New Traits
Drox:
The point isn't the specific values, it's that it could be limited. I'm not really very good at the game yet, but it doesn't seem to me that 3 traits plus 2-3 in prereqs is non-trivial. Not to mention that these are kind of an insurance policy and don't really help during actual combat.
Would it really be game-breaking if you were guaranteed 30% health after each level?
Rabiat:
I'm not a big fan of regen in any roguelike. Games that use it usually have hunger and/or monster spawning to discourage indefinite lurking for full health. Some have more global effects to encourage activity, e.g. corruption radiation in ADOM. DoomRL doesn't implement any of these, and I think the game can do without them. Two possble ways to balance regen in DoomRL: (1) only allow the player to regenerate for a limited number of turns after the last hit taken, or (2) disable regen if there are no baddies left on the current level. Both sound kind of artificial to me, though.
Drox:
Good points. I could see how regen only working while the level is still populated can be written into plausibility, though. Doomguy is driven onward to hunt teh evils for as long as he can sense the demonic aura. Then, y'know, he gets bored because there's nothing left to kill.
BDR:
That would just lead to Doomguy using sound to isolate a demon, cacodemon, or human commando/some other not-so-tough enemy, scouring the level for the rest of the enemies, using regen as much as possible and then going ahead and killing the last enemy in as pain-free a fashion as possible.
Regenning only for a short while after the last hit... well, it's better, but it seems unless the cap on regen is rather low this could still potentially be abused. I forsee many former foos being used for this purpose... And if the cap is too low, what's the point of getting the trait?
Poochie:
I like the 30/40/50 idea, it means that you lose perhaps HR or TaN or something, so you enter the level with slightly more than minimal health, but less ways of perserving that health. 3 levels of regen would mean that you have 3 less levels in other things, and thus it's not that much more of an advantage, and also, new idea, you get the health back once you go down the down stairs, as opposed to sitting around waiting for it to regen by holding the . key.
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