DRL > Requests For Features
New Traits
TFoN:
--- Quote from: Zeb on April 06, 2007, 10:06 ---For Fireball, I love the effect but I would rather have it changed to "demolition specialist" and available from the start. That way, the issue of giving you character superpowers wouldn't have to be raised.
--- End quote ---
First of all, it's FireBALLS, as in "shit, that guy's got BALLS" :P
And that's also the mentality behind the trait - a huge, volatile ego. It's not quite superpowers, at least no more than are other traits the way they're described in the game. Like SoaB - you're just plain mean, and that's good enough to give you bonus damage.
Concerning regeneration:
As it's been said, regen's easily abused, so I don't think it's worth adding. If health is ever too much of an issue, then medkit spawns should be increased.
However, if a healing trait's still wanted, why not make it directly proportional to monster kills as a "vampire" trait, healing according to the power of the monster slain. Although it should certainly have nothing to do with vampires in-game (waaay undoomish. I assume relating it to adrenalin could work), it's probably the safest form of non-item healing to implement.
Potman:
Something like this could've been suggested already, but I don't feel like checking seven pages right now. So tell me if I'm late in this.
Deathbringer:
Requires: 2 for Son of a Bitch
Each point into this trait would give every hit to the enemy a 2% chance for insta-kill.
Bloodlust:
Requires: 2 for Brute
With this trait, each time you hit an enemy on melee and while berserking, you'd be healed by 50% of the damage you deal to the enemy. Second point on this trait would let you drain all damage you deal to your own HP.
Fullmetal:
Requires: 2 for Ironman, 2 for Tough as Nails
Your armor class will be increased by 5 on Coward stance, but you will lose the normal movement and dodge bonuses. On Cautious, the AC bonus is 3, and on Aggressive only 1.
Supernaut:
--- Quote from: Drox on April 10, 2007, 20:56 ---A little late to this discussion, but near the beginning everyone poo-poo'd on the idea of regeneration. I offer this suggestion: regeneration does not have to take one to 100%. Say you give the trait three levels. At the first level, you stop regenerating at 30%, then 40%, then 50%. Even make it excruciatingly slow to boot.
Just a quick thought.
--- End quote ---
This idea seriously sucks. If you have no more medkits left and you are at 50% health you're as good as dead anyway, so why bother? And this trait would be way underpowered, if we look carefully at other traits. No, no, no No , No , NO!
Potman:
In reality, your life should actually decrease when it goes under 30-or-something%. Like, you'd be bleeding all the time. You might be able to regenerate if your HP were about 70% or more. With the regeneration skill, you'd first go immune to the under-30%-HP-bleeding while beginning to regenerate in around 50%, and on the next level you'd regenerate all the time. On the third level, you'd restore life even faster.
Fingerzam:
--- Quote from: Potman on April 30, 2007, 11:07 ---Something like this could've been suggested already, but I don't feel like checking seven pages right now. So tell me if I'm late in this.
Deathbringer:
Requires: 2 for Son of a Bitch
Each point into this trait would give every hit to the enemy a 2% chance for insta-kill.
--- End quote ---
This has been suggested for melee:
http://forum.chaosforge.org/index.php?topic=519.msg7408#msg7408
But as you list SoaB as a requirement, I'm guessing this is meant for all weapons. This might actually work, but balancing it might be difficult.
--- Quote from: Potman on April 30, 2007, 11:07 ---Bloodlust:
Requires: 2 for Brute
With this trait, each time you hit an enemy on melee and while berserking, you'd be healed by 50% of the damage you deal to the enemy. Second point on this trait would let you drain all damage you deal to your own HP.
--- End quote ---
Horribly overpowered. Combined with berserker you'd be pretty much completely invincible.
--- Quote from: Potman on April 30, 2007, 11:07 ---Fullmetal:
Requires: 2 for Ironman, 2 for Tough as Nails
Your armor class will be increased by 5 on Coward stance, but you will lose the normal movement and dodge bonuses. On Cautious, the AC bonus is 3, and on Aggressive only 1.
--- End quote ---
5 is quite a lot of AC. Combined with the 2 you get from TaN, you get a total of 7, which is a bit too much. You can also negate the negative effects of coward with eagle eye.
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