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Author Topic: Hackmaster 4e OOC  (Read 86801 times)

raekuul

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Re: Hackmaster 4e OOC
« Reply #150 on: March 10, 2012, 14:55 »

Oh man, I so totally want to have Jace scare someone into keeping watch by making him look like he's going to murder someone during the night...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

shark20061

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Re: Hackmaster 4e OOC
« Reply #151 on: March 10, 2012, 15:57 »

It's not "lack of interest" so much as "I'm injured and need healing".
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Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #152 on: March 16, 2012, 07:56 »

Well, is anybody to heal me? And what do we do now?
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raekuul

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Re: Hackmaster 4e OOC
« Reply #153 on: March 16, 2012, 09:52 »

Your character is stabilized, that's mostly what Jace is concerned about. If we go long enough without needing more emergency stabilization cures, Jace'll heal up whoever needs the most healing.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #154 on: March 18, 2012, 12:49 »

Well, anyway, are we ready to go?
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S.K. Ren

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Re: Hackmaster 4e OOC
« Reply #155 on: March 20, 2012, 08:27 »

Last few days have got me wiped. I'm ready if you decide to move but won't be able to post reliably until tomorrow.
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Matt_S

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Re: Hackmaster 4e OOC
« Reply #156 on: March 21, 2012, 17:44 »

From now on, I'm going to keep that crossbow glued to my hands.  To whoever potentially gets shot... sorry.  Actually, can I use my great honor mulligan for the DM's shoot into melee roll?  It's sort of my roll, even though it's handled by the DM.
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S.K. Ren

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Re: Hackmaster 4e OOC
« Reply #157 on: March 21, 2012, 18:01 »

No but you can mulligan the hit roll  but RAW states that you can only muligan the last roll you made which means if you're firing into combat, wait to roll damage  until you're sure your firing at an enemy.
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

raekuul

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Re: Hackmaster 4e OOC
« Reply #158 on: March 21, 2012, 19:06 »

I just realized that I never actually made my initiative roll. Do I use both the d10 and the d4 result, or just the d4 result?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #159 on: March 22, 2012, 04:10 »

Just the d4 result, but it's added to the normal spell casting time.

Also, SK - you get to throw only one fireball per round. I'll let you keep the rolls for the second one if you decide to fire it in the coming round (also the second one penetrates on damage).

Also I don't think there's any sort of ready action in Hackmaster, at least I found none at a glance. Regardless the Elk decided to go after Jace meaning Sho Lee wasted his turn.

Round post incoming soon.
« Last Edit: March 22, 2012, 04:12 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #160 on: March 22, 2012, 04:18 »

Am I the only one who doesn't like this?

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From now on, I'm going to keep that crossbow glued to my hands.  To whoever potentially gets shot... sorry.
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S.K. Ren

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Re: Hackmaster 4e OOC
« Reply #161 on: March 22, 2012, 04:37 »

Also, SK - you get to throw only one fireball per round. I'll let you keep the rolls for the second one if you decide to fire it in the coming round (also the second one penetrates on damage).

Oh, well yeah just use the additional rolls, hehe; Imagine a Battle Mage multi-casting this and having underlings with the Extend spell just buffing the duration of this spells :P

Anyways It was my intent to fire both fireballs barring interruption from the Elk. And the rolls are in order in case the second is interrupted.
« Last Edit: March 22, 2012, 04:39 by S.K. Ren »
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

raekuul

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Re: Hackmaster 4e OOC
« Reply #162 on: March 22, 2012, 05:47 »

Does a 9 save? If I add my Magical Defense bonus, it's 11
« Last Edit: March 22, 2012, 05:50 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #163 on: March 22, 2012, 06:50 »

*grumbles* It does
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #164 on: March 22, 2012, 12:02 »

Am I the only one who doesn't like this?
I'm innocent, it's been the initiative rolls for drawing my crossbow that made me fire into melee >_>  If I had my crossbow ready from the start I could have whooped that trash ogre before you got into range.

I'm glad I closed the door.  How far away am I from the cave entrance?

And am I the only one who sees a total party kill coming up?
« Last Edit: March 22, 2012, 12:11 by Matt_S »
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