General > Graveyard
Hackmaster 4e OOC
Malek Deneith:
I'm going to rule that you can tie all three mules together with the 10 ft of rope, but they certainly won't be comfortable ;)
Edit - so are you going with the variant where Jace is at the back, or the one where he's squeezed inbetween everybody? Also order of mules in case it something eats the one on the end :P
Matt_S:
I want Jace squeezed in the middle, claustrophobia be damned (though I could step another space back and give him a bit more room if he wants). My mule can be at the back, and Emuleio should be at the front so Maoun can control the mule conga line better.
Malek Deneith:
After taking a good hard look at the outfitting packs I noticed that:
a) they have way too much clutter (there are rations with clear indication of how long they last, why are you showing me a lot of loose foodstuffs that I don't know how many a character needs to eat)
b) they have consistency errors (some extended packs lacked things their basic counterparts had, one flask of water is shown as lasting for up to three days, but 14-day pack had only three, etc.)
c) the costs and encumberance are way out of whack
Due to this I decided to rework the packages. Effective immediatly the packs contain, weight and cost as follows:
--- Quote ---FINISHED:
A. Basic Excursion
- Flask, Metal (3 days of water)
- Rations, Iron (3 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (1 flask)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 5 gp, Weight 40 lb, Food 3 days, Water 3 days
B. Extended Excursion
- Flask, Metal (3 days of water) x 3
- Rations, Iron (7 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (1 flask)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 10 gp, Weight 55 lb, Food 7 days, Water 9 days
c. Prolonged Excursion
- Flask, Metal (3 days of water) x 5
- Rations, Iron (14 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (2 flasks)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 15 gp, Weight 85 lb, Food 14 days, Water 15 days
D. Basic Dungeon Crawl
- Flask, Metal (3 days of water)
- Rations, Iron (1 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Flint and Steel
- Whetestone
- Piton x 5
- Torch x 10
Cost 5 gp, Weight 40 lb, Food 1 day, Water 3 days
E. Extended Dungeon Crawl
- Flask, Metal (3 days of water)
- Rations, Iron (3 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Flint and Steel
- Whetestone
- Piton x 10
- Torch x 20
- Oil, Lamp (2 flasks)
- Chalk
Cost 10 gp, Weight 60 lb, Food 3 days, Water 3 days
F. Basic Overland Excursion
- Flask, Metal (3 days of water)
- Rations, Iron (2 days)
- Winter Blanket
- Rope, Hemp - 50 ft
- Knife
- Flint and Steel
- Whetestone
Cost 5 gp, Weight 35 lb, Food 2 days, Water 3 days
G. Extended Overland Excursion
- Flask, Metal (3 days of water) x 3
- Rations, Iron (7 days)
- Winter Blanket
- Rope, Hemp - 50 ft
- Knife
- Flint and Steel
- Whetestone
Cost 15 gp, Weight 50 lb, Food 7 days, Water 9 days
--- End quote ---
Overall the packs got much cheaper, and most of them got lighter (notable exception being Basic Excursion that weights 10 lb more). I rounded up things a bit, so as a result the packs are on average a bit heavier than sum of their contents, but also cheaper than cost of their contents. Oh and each flask when filled with water will last three days (might be tad unrealistic, dunno, but made most sense comparing the original pack loudots) and weights 1.5 lb when full (since the internetz told me a pint of water weights roughly 1.25 lb and flask itself is .25 lb). So there.
Oh and you might have noticed curious absence of horsefeed in the overland packs. That's because after seeing that there are no prices or guidelines for animal feeding and consulting the internet to find out an average horse would need some 30-40 pounds of feed PER DAY, I came to a single conclusion - screw tracking animal food, seriously.
How does that affect you?
- Well for one as a group you have a lot more rope.
- Jace's encumbrance goes up 10 lb to 52.9 (Still Unencumbered). He also could spend up to 20 gp that he didn't pay for the revised pack*
- Samuel's mule now carries 10 more lb. Samuel could also could spend up to 20 gp that he didn't pay for the revised pack*
- Sho Lee Wu's encumbrance goes down by 20 lb, which actually makes him unencumbered. His water supplies are 2 days more now. He also could spend up to 40 gp that he didn't pay for the revised pack*
* If you want to spend said money make the decisions fast, otherwise I'll just add the money to what you have and adjust the encumbrance accordingly (except for Jace who wouldn't retain the money anyway)
shark20061:
In that case, my character is carrying the originally planned out 10 torches instead of 5. Also, I'll be carrying an extra robe and sash in my backpack. No other changes.
If I'm adding this up correctly, it should be 78.3 lbs, and I will still only have 3 GP (since this would have happened at the beginning, so I lose the excess money like the cleric).
raekuul:
You just gave me 40 more feet of rope :)
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