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Author Topic: Hackmaster 4e OOC  (Read 86437 times)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #90 on: February 21, 2012, 10:51 »

Hoo boy, the first real test.  I pulled out my crossbow when I first saw the cave, but I imagine since I did all sorts of stuff since then (key, door, mules) you'll probably say I put it away :)  And is drawing my dagger from my wrist sheath still the same +5 (or +4 for ROF 2 thrown weapon?) initiative penalty?

The PHB has the "Firing into a Melee" section; does the same sort of thing apply if an ally is in my line of fire but not in melee with the enemy? 
« Last Edit: February 21, 2012, 11:05 by Matt_S »
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raekuul

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Re: Hackmaster 4e OOC
« Reply #91 on: February 21, 2012, 11:06 »

Well that was easy.
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #92 on: February 21, 2012, 11:12 »

Okay then, your job is done :P
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #93 on: February 21, 2012, 11:33 »

Yes, I'd say you put the crossbow away in the meantime. The same init mod, unless the item description states otherwise sheath only protects your dagger from outside wear'n'tear.

As for fireing into melee - I'd say it doesn't apply to targets in line of fire if they're not in combat (unless I later spot a rule on the contrary :P)
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #94 on: February 21, 2012, 11:40 »

Harumph.  So if I want to fire my crossbow or throw a dagger, I'll have to roll for initiative to get it ready; if I throw my dagger, I don't get a weapon speed bonus for the initiative roll, right?

Edit: oh, and trash ogre is Large right? I see now that it says medium.

Edit2: and another question, if I throw a dagger quickly enough, can I then draw my crossbow to have it ready for the next round?

I'll have to act later; gotta run to class.
« Last Edit: February 21, 2012, 11:53 by Matt_S »
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #95 on: February 21, 2012, 12:05 »

Considering other ranged weapons lack speed factor I'd say you don't get the weapon speed bonus when throwing. Though you probably get your reaction adjustment. As for the crossbow drawing question - in theory yes, but you'd have to luck out real well. Drawing/prepping the crossbow will be 5 segments. Throwing the dagger will take 1d10+4-3 = 2-11 segments. Drawing the crossbow afterwards this changes to 7-16, thus increasing the chance you'll loose your next round entirely.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #96 on: February 21, 2012, 14:22 »

I come home from the bar and see some activity o_O Will you let the fighter have his honest eight hours of peaceful sleep before reading all the stuff?
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #97 on: February 21, 2012, 16:09 »

Ehh... Hmm... The PHB says great honor gives a +1 bonus to ALL die rolls, but for things like initiative, low rolls are beneficial.  So what's the deal?  Does the great honor bonus still apply to initiative rolls despite being a detriment, or is it actually a -1 for that purpose, or what?
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S.K. Ren

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Re: Hackmaster 4e OOC
« Reply #98 on: February 21, 2012, 18:13 »

Since my character has no encumbrance penalties and is only wearing a robe, I should have an Maneuverability rating of A, right? Since I'm out of range, could I fly up to the ceiling, hover then cast my spells when the monster gets in range below me? That's 1(movement, not moving that far after all)+1(coming to a stop, 5 segments if class B)+1(spell).

Edit: [snip] ha, I'm blind. Also: "MAGIC"
« Last Edit: February 21, 2012, 18:40 by S.K. Ren »
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #99 on: February 22, 2012, 04:09 »

Quote
Ehh... Hmm... The PHB says great honor gives a +1 bonus to ALL die rolls, but for things like initiative, low rolls are beneficial.  So what's the deal?  Does the great honor bonus still apply to initiative rolls despite being a detriment, or is it actually a -1 for that purpose, or what?
It's -1 for that purpose.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #100 on: February 22, 2012, 04:46 »

I have two attacks in one round. Do I have to add one point from movement to both initiative rolls? I added it to both rolls but if it's supposed to be added only to one of them, feel free to substract one :-)
« Last Edit: February 22, 2012, 04:51 by Motorheadbanger »
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #101 on: February 22, 2012, 05:29 »

It's added to both, but the "extra attack happens sooner" thing refers that you get them sooner level-wise - i.e. without specialization you'd only have 1 attack until 7th level. So you're still going 1,2,1,2,1,2... as rounds go I'm afraid.

Edit: Sonuva crit X.x
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #102 on: February 22, 2012, 05:54 »

Oh, I see now. What should I do with the second roll, then?
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #103 on: February 22, 2012, 06:03 »

Normally it'd be a waste, but seeing two crits in two rolls amused me so you can use it as first of your two rolls if you attack next round (of course seeing at it'll be init 10 the ogre might not live to see it but hey, at least it's not going to be a complete waste)

Edit: me bad, it's going to be init 9 when used for the next round, sincen o movement mod will apply.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #104 on: February 22, 2012, 09:09 »

Since Michael is in melee range already I don't really want to risk shooting him.  Is there something I can do to drag Jace to safety?
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