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Author Topic: Hackmaster 4e OOC  (Read 85705 times)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #60 on: February 18, 2012, 19:24 »

We probably are overthinking this, but dammit I don't want my stuff jacked - I'm supposed to be the thief here!
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LS
MJmpp

Left is front, everybody's within 10 feet of Maoun, and Sam and Maoun can keep an eye on Jace.  Now, S.K. Ren (Maoun) suggested rope to keep the animals together; anyone willing to contribute some rope? Note: we can always untie the animals and use the rope for something else; this is just a temporary use hopefully.
« Last Edit: February 18, 2012, 19:27 by Matt_S »
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shark20061

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Re: Hackmaster 4e OOC
« Reply #61 on: February 18, 2012, 19:31 »

Keep in mind that Jace has Skill penalties here and that he's probably too scared to be stealing from us anyway.  Also, we DON'T have penalties here (to my knowledge) and will probably notice if he tries to steal something.  Besides, we have nothing of great value anyway (once again, to my knowledge), so I wouldn't worry yet.
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #62 on: February 18, 2012, 19:37 »

Alright then, here's my final suggestion.
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LJ
MSmpp

We're all within ten feet of Maoun, and Jace is in the back, but next to Maoun just in case.  I just worry about a back attack with this formation.

Oh, and we still need the rope.
« Last Edit: February 18, 2012, 19:39 by Matt_S »
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shark20061

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Re: Hackmaster 4e OOC
« Reply #63 on: February 18, 2012, 19:41 »

Perhaps switching you and Jace might alleviate that fear a little?
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LS
MJmpp

Edit: Which looks like your second-to-last suggestion.  So there you go.
« Last Edit: February 18, 2012, 19:42 by shark20061 »
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #64 on: February 18, 2012, 19:43 »

Okay, that's the one I posted at the top of the page ;)

Edit: Yeah....

Now then. Rope?
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shark20061

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Re: Hackmaster 4e OOC
« Reply #65 on: February 18, 2012, 19:49 »

Won't be from me: your character doesn't know my character has any, and that whole thinks only of himself thing will prevent you from getting it.

Which by the way, means you've officially learned one of my quirks.

(Last freebie: I have three.)
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #66 on: February 18, 2012, 19:52 »

Yeah, I sort of figured that you were narcisistic from your first IC post >_>  But yes, my character doesn't know that, so he asked in-character if anyone has a rope.
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shark20061

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Re: Hackmaster 4e OOC
« Reply #67 on: February 18, 2012, 19:58 »

We'll just have to wait the see what the others do.  We've done all we can right now.

...and it's actually Self-Absorbed.  In my world, everything centers around me.  Narcissism is a little different...
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Matt_S

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Re: Hackmaster 4e OOC
« Reply #68 on: February 18, 2012, 20:06 »

Ah, I see.  Good to know.

In any case Jace just pulled out some rope. Ten feet at least will be enough for Michael's animal (is it also a mule?), and if it's not enough for mine as well I can just walk beside it in the back.
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Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #69 on: February 19, 2012, 02:47 »

Yes, it's a mule. Named 'Mule', by the way. I find it kinda funny.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #70 on: February 19, 2012, 07:10 »

I'm going to rule that you can tie all three mules together with the 10 ft of rope, but they certainly won't be comfortable ;)

Edit - so are you going with the variant where Jace is at the back, or the one where he's squeezed inbetween everybody? Also order of mules in case it something eats the one on the end :P
« Last Edit: February 19, 2012, 08:01 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #71 on: February 19, 2012, 09:38 »

I want Jace squeezed in the middle, claustrophobia be damned (though I could step another space back and give him a bit more room if he wants).  My mule can be at the back, and Emuleio should be at the front so Maoun can control the mule conga line better.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #72 on: February 19, 2012, 14:17 »

After taking a good hard look at the outfitting packs I noticed that:
a) they have way too much clutter (there are rations with clear indication of how long they last, why are you showing me a lot of loose foodstuffs that I don't know how many a character needs to eat)
b) they have consistency errors (some extended packs lacked things their basic counterparts had, one flask of water is shown as lasting for up to three days, but 14-day pack had only three, etc.)
c) the costs and encumberance are way out of whack

Due to this I decided to rework the packages. Effective immediatly the packs contain, weight and cost as follows:

Quote
FINISHED:

A. Basic Excursion
- Flask, Metal (3 days of water)
- Rations, Iron (3 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (1 flask)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 5 gp, Weight 40 lb, Food 3 days, Water 3 days

B. Extended Excursion
- Flask, Metal (3 days of water) x 3
- Rations, Iron (7 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (1 flask)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 10 gp, Weight 55 lb, Food 7 days, Water 9 days

c. Prolonged Excursion
- Flask, Metal (3 days of water) x 5
- Rations, Iron (14 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Oil, Lamp (2 flasks)
- Flint and Steel
- Whetestone
- Winter Blanket
Cost 15 gp, Weight 85 lb, Food 14 days, Water 15 days

D. Basic Dungeon Crawl
- Flask, Metal (3 days of water)
- Rations, Iron (1 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Flint and Steel
- Whetestone
- Piton x 5
- Torch x 10
Cost 5 gp, Weight 40 lb, Food 1 day, Water 3 days

E. Extended Dungeon Crawl
- Flask, Metal (3 days of water)
- Rations, Iron (3 days)
- Sewing Needle and Thread
- Rope, Hemp - 50 ft
- Flint and Steel
- Whetestone
- Piton x 10
- Torch x 20
- Oil, Lamp (2 flasks)
- Chalk
Cost 10 gp, Weight 60 lb, Food 3 days, Water 3 days

F. Basic Overland Excursion
- Flask, Metal (3 days of water)
- Rations, Iron (2 days)
- Winter Blanket
- Rope, Hemp - 50 ft
- Knife
- Flint and Steel
- Whetestone
Cost 5 gp, Weight 35 lb, Food 2 days, Water 3 days

G. Extended Overland Excursion
- Flask, Metal (3 days of water) x 3
- Rations, Iron (7 days)
- Winter Blanket
- Rope, Hemp - 50 ft
- Knife
- Flint and Steel
- Whetestone
Cost 15 gp, Weight 50 lb, Food 7 days, Water 9 days

Overall the packs got much cheaper, and most of them got lighter (notable exception being Basic Excursion that weights 10 lb more). I rounded up things a bit, so as a result the packs are on average a bit heavier than sum of their contents, but also cheaper than cost of their contents. Oh and each flask when filled with water will last three days (might be tad unrealistic, dunno, but made most sense comparing the original pack loudots) and weights 1.5 lb when full (since the internetz told me a pint of water weights roughly 1.25 lb and flask itself is .25 lb). So there.

Oh and you might have noticed curious absence of horsefeed in the overland packs. That's because after seeing that there are no prices or guidelines for animal feeding and consulting the internet to find out an average horse would need some 30-40 pounds of feed PER DAY, I came to a single conclusion - screw tracking animal food, seriously.

How does that affect you?
- Well for one as a group you have a lot more rope.
- Jace's encumbrance goes up 10 lb to 52.9 (Still Unencumbered). He also could spend up to 20 gp that he didn't pay for the revised pack*
- Samuel's mule now carries 10 more lb. Samuel could also could spend up to 20 gp that he didn't pay for the revised pack*
- Sho Lee Wu's encumbrance goes down by 20 lb, which actually makes him unencumbered. His water supplies are 2 days more now. He also could spend up to 40 gp that he didn't pay for the revised pack*

* If you want to spend said money make the decisions fast, otherwise I'll just add the money to what you have and adjust the encumbrance accordingly (except for Jace who wouldn't retain the money anyway)
« Last Edit: April 07, 2012, 09:30 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

shark20061

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Re: Hackmaster 4e OOC
« Reply #73 on: February 19, 2012, 15:40 »

In that case, my character is carrying the originally planned out 10 torches instead of 5.  Also, I'll be carrying an extra robe and sash in my backpack.  No other changes.

If I'm adding this up correctly, it should be 78.3 lbs, and I will still only have 3 GP (since this would have happened at the beginning, so I lose the excess money like the cleric).
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raekuul

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Re: Hackmaster 4e OOC
« Reply #74 on: February 19, 2012, 16:42 »

You just gave me 40 more feet of rope :)
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