^^^ Motorheadbanger - when you start rolling a new character, may I suggest writing it down on computer and only then transcribing it to paper character sheet if you feel such need? This way we avoid necessity of scanning it like the last time ;)
Anyway some streamlining to how material components are handled:
- Material spell components are now tracked as <spellname> component. No more tracking guano and sulfur for fireball separately, and component for fireball from level 1 won't work for one for level 2 etc. They'll also have different costs for different levels.
But why? Magic.
B- MAGIC!- Spellcasting characters start with 5 doses of neglible-cost components for each spell they have memorized at character creation, +2 for every additional instance of the spell memorized above first
- Spellcasting characters can select up to three other (different) spells - they get 5 doses of neglible-cost components for each of these
- Spells above level 1, if somehow acquired at character creation don't benefit from above cost-free component doses
- Mages get 1 component for Read Magic in addition of these
- Clerics get wooden holy/unholy symbol in addition of these
- Druids get mistletoe in addition of these
- Each time wizard learns a new spell with neglible-cost component during level up he gets number of free doses of the component as shown in table below
Spell Doses
Level
1 5
2-3 4
4-5 3
6-7 2
8 1
9 0
-
This excel file contains costs and availability for purchasing material components for spells - be it during gameplay or additional components for starting characters. Currently it encompases level 1 spells for MU, Clerics and Druids (note that Cleric and Druid spells often use Holy Symbol/Mistletoe - these are non-expendable components unless spell states otherwise and their costs is not included in above file). Other levels will be added... at later time.