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Author Topic: Hackmaster 4e OOC  (Read 47856 times)

raekuul

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Re: Hackmaster 4e OOC
« Reply #195 on: March 30, 2012, 19:51 »

Villains are UP! Heroes are stymied.

Oh how I wish I could find TORG sourcebooks...
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #196 on: April 01, 2012, 06:06 »

Ye have chosen... poorly Matt. Pity, really. I looked forward to awarding Samuel 210 ep for his friendly fire :(
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #197 on: April 01, 2012, 10:04 »

Well damn.  I didn't expect them to hit quite that hard.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #198 on: April 01, 2012, 10:42 »

The dice were in foul mood today. Time to start rolling a new character? :D
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #199 on: April 01, 2012, 10:57 »

Mmh, maybe later.  I think I've had enough Hackmaster for now.  The rules can be pretty confusing.
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ih8regin

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Re: Hackmaster 4e OOC
« Reply #200 on: April 04, 2012, 01:57 »

seems that the party is plain doomed. 5 melee orcs, 3 archer orcs and 2 dead members.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #201 on: April 04, 2012, 05:18 »

Nine melee orcs actually. And they can flee as the monk just shown ;)
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

ih8regin

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Re: Hackmaster 4e OOC
« Reply #202 on: April 04, 2012, 05:22 »

they can flee like the second corpse has shown? :D
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #203 on: April 04, 2012, 05:45 »

There's a difference between turning around and trying to run (what thief did) and retreating cautiously in hopes of building enough free space to turn around and run (what monk is doing).

And the pixie can fly away.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #204 on: April 05, 2012, 12:50 »

Welp, so much for this attempt. I know Matt decided he had enough for the time being but hopefully rest of you will remain to try again. Anyway there is moral here to be learned - namely learn when it's time for fight and when it's time for flight. Considering how to flee and thinking about some methods of dealing with crowds probably won't hurt either.

Now for something more pleasant... well for shark20061 anyway. Experience points. I could really distribute them for all but it feels like it'd be trolling the dead characters so I'll only deal out yours, unless someone is curious.

Spoiler (click to show/hide)

Additionally there is one more ep award. The Most Valuable Player bonus. It amounts to 500 ep/average character level (so 500 ep in your case) and the party decides which character gets it. You can give it to Sho Lee, you can troll him and give it to one of the dead characters. You pick. Just get some sort of consensus or at least majority, or else I'll consider it lost :P

Well then that leaves three people to make new characters so start rolling. The game is on hiatus until a) characters are made and b) shark20061 is done with Important Real World Stuff, which he said will take two weeks minimum.

Oh and as for Sho Lee - I'm going to assume that between end of this combat and whenever we start again a week has passed so he had enough time to heal back to... hmmm 3*7 + 6 = 28... eh let's say to full 32 due to care of local monk or something. And the time spent is going to be free of charge due to hospitality... this time.

Do keep in mind that time will pass for orcs too >:D

Sooo, uhhh. Session 1 end I guess?
« Last Edit: April 05, 2012, 13:00 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

shark20061

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Re: Hackmaster 4e OOC
« Reply #205 on: April 05, 2012, 13:02 »

Oh and as for Sho Lee - I'm going to assume that between end of this combat and whenever we start again a week has passed so he had enough time to heal back to... hmmm 3*7 + 6 = 28...

I'm glad you just decided to give Sho the full 32, since that math's a hair off...
3*7 + 6 = 27...

Yeah, I'll need a couple weeks to get some important things done (mostly college work), so take your time rolling up new characters.
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Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #206 on: April 05, 2012, 14:27 »

Oh, lord, two weeks :(
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #207 on: April 05, 2012, 16:07 »

^^^ Motorheadbanger - when you start rolling a new character, may I suggest writing it down on computer and only then transcribing it to paper character sheet if you feel such need? This way we avoid necessity of scanning it like the last time ;)

Anyway some streamlining to how material components are handled:
- Material spell components are now tracked as <spellname> component. No more tracking guano and sulfur for fireball separately, and component for fireball from level 1 won't work for one for level 2 etc. They'll also have different costs for different levels. But why? Magic. B- MAGIC!
- Spellcasting characters start with 5 doses of neglible-cost components for each spell they have memorized at character creation, +2 for every additional instance of the spell memorized above first
- Spellcasting characters can select up to three other (different) spells - they get 5 doses of neglible-cost components for each of these
- Spells above level 1, if somehow acquired at character creation don't benefit from above cost-free component doses
- Mages get 1 component for Read Magic in addition of these
- Clerics get wooden holy/unholy symbol in addition of these
- Druids get mistletoe in addition of these
- Each time wizard learns a new spell with neglible-cost component during level up he gets number of free doses of the component as shown in table below
Code: [Select]
Spell Doses
Level
  1     5
 2-3    4
 4-5    3
 6-7    2
  8     1
  9     0
- This excel file contains costs and availability for purchasing material components for spells - be it during gameplay or additional components for starting characters. Currently it encompases level 1 spells for MU, Clerics and Druids (note that Cleric and Druid spells often use Holy Symbol/Mistletoe - these are non-expendable components unless spell states otherwise and their costs is not included in above file). Other levels will be added... at later time.
« Last Edit: April 06, 2012, 01:21 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Matt_S

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Re: Hackmaster 4e OOC
« Reply #208 on: April 05, 2012, 16:57 »

I'm a bit curious to see what my experience would have been.

Sho Lee for MVP!  At the very least, Michael would have bled to death in the cave without him.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #209 on: April 05, 2012, 17:39 »

Experience for Samuel would've been as follows:

Spoiler (click to show/hide)
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
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