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Request for Ideas : 2D combat in space

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Kornel Kisielewicz:
Okay, most of you read the topic, and were like "WHAT THE HELL?". Yes, I'd like to remind you that this is not a DoomRL-only forum ;]. I'm currently throwing around many ideas in my mind, one of them is for a small graphical game. I have made several restrictions to myself tough, mainly because of my lack of skills in many areas, but also due to constraining time needed to complete the given project.

Okay, so to all people that thought now "IS HE OUT OF HIS MIND?" I'd like to thank for reading this far :).

So one of the ideas is a space game. I also play around with ideas for a 4X strategy, or other pure strategies, but not in this post. I always wanted to make a space game centered around one spaceship. And although a Frontier-remake is among my dreams, a 3D combat simulator is unaviable to me as yet due to the lack of good 3D programming knowledge. That's why I thought I might go for 2D space combat.

That presents a challenge tough. IMHO the main problem with space games with combat mode is a repetetive and boring combat mode :). I'd like to avoid that as much as possible, especialy that the target idea of the game would involve having random combat encounters.

Can 2D space combat be not boring? Do you have any ideas how cold that look like? Please share!

P.S.1 - 2D means not "no 3D graphics" -- it means avoiding writing 3D collision detection, and 3D AI. Also it means that the interface should be fairly simple.

P.S.2 - Combat should rather be tactical, and should depend on ships configuration. Turn-based is also an option as is "SPACE - pause and give orders".

P.S.3 - The intended gameplay would be random, with missions/quests, and with a storyline.

P.S.4 - I don't say I'll work at it, I'm just looking for various ideas. DoomRL's development will be unaffected by any ideas that I have, for I wish to bring DoomRL to 1.0.0 before seriously devoting myself to any other project.

P.S.5 - I know that this post is a somehow risky test on my behalf, to see if the ASCII people here are willing to participate in brainstorming about a game of completely different type. If you feel offended by that, please ignore this topic :). I'm sorry :).

P.S.6 - Yes, I know about Star Control :-P.

Jered Cain:
I'll give my thoughts on the PSes first.  Pardon all the Star Trek game references.

P.S. 1 - So graphics like Star Trek Armada, which was a 3D RTS that was, for all intents and purposes, 2D.

P.S. 2 - Tactical and depending on configuration, like, oh, Starfleet command?  Also, pause-based like Baldur's Gate, I like it.

P.S. 3 - Random, with missions, and a storyline.  Hm.  Can we choose which missions out of a posting, perhaps?

P.S. 4 - Well, I'm giving my ideas here, so, blah.

P.S. 5 - No risk, no reward.  Go for it.

P.S. 6 - Good for you.

Derek:
No time right now to give the reply I'd like to give, but take a look at this game when you have the chance, Kornel:

http://www.shrapnelgames.com/digital_eel/Weird_worlds/1.htm

It's essentially what Star Control would be if turned into a 15-minute coffeebreak type game.  Although that may be giving the game a bit more credit than it's due, since it doesn't have the kind of charm that SC has, nor is it random enough to sustain my interest for very long.  But still!

Kornel Kisielewicz:

--- Quote from: Jered Cain on December 11, 2006, 18:37 ---P.S. 3 - Random, with missions, and a storyline.  Hm.  Can we choose which missions out of a posting, perhaps?

--- End quote ---
Except for the combat and flight model it would be very simmilar to Elite/Frontier, but with a lot more interesting missions and global random plot.


--- Quote from: Derek on December 11, 2006, 18:46 ---No time right now to give the reply I'd like to give, but take a look at this game when you have the chance, Kornel:

--- End quote ---

Ok, I'll take a look at the demo when it downloads. I would be VERY interested in your full reply when you have the time tough :)

Santiago Zapata:
Hope my ideas have a room here, and you find them useful

First off: Yes, the overall idea sounds nice... hope you can team with a good artist to complete the requirements for a game of this kind.

About 2D space combat.... I think it would be nice to have a squad and issue orders to your lancemates; different customizable spacecraft is a need, including different sized space fighters, heavy armed-highly maneuverable combat mecha, and possibly personal scale suits for emergency.

Also different kind of areas including asteroid fields, mined fields or areas near big mass bodies (space stations, orbitals, ringworlds, moons, planets) that affect the zero gravity environment making for more variation between fights.

A campaign schema over the fights where each combat you win or lose affects the overall status of the system is nice...

Cant think on anything more tonight... I am tired :P

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