General > Discussion
Request for Ideas : 2D combat in space
Karry:
Hmm...a turn-based space 2d random game centered on one ship ? Oh, a dumbed down Space Rangers clone ?
I dont think it could get any better than it already is by simplifying it.
But Weird Worlds is actually a wonderful game, that does exactly what it has to - fill coffee breaks.
Igor Savin:
--- Quote from: Karry on December 12, 2006, 12:12 ---But Weird Worlds is actually a wonderful game, that does exactly what it has to - fill coffee breaks.
--- End quote ---
Galactic Fighter is superior in every possible aspect.
It even looks better.
Almost ASCII.
Karry:
--- Quote ---Galactic Fighter is superior in every possible aspect.
--- End quote ---
Yeah, except its not fun.
Aerton:
So, is it a turn-based game, not an arcade one??
What version of space fights do you envision? Ultra-large distances, where combat is about sensors, jammers and trajectory prediction to send missles that take long time to travel, pretty much like in a submarine? Or may be, Elite/StarWars/WWII colse dog-fights, where combat is about quick maneuvres, evading missles and aiming with a hull of your vessel? Or something in between, more like modern day air fights, where you either destroy something with a rocket before it got you on radar, or else you have to get close, outmaneuver the opponent and nail him with autocannons?
I'd like you to be clarify, because all of these are very different genres having almost nothing in common, save for a backstory.
P.S. To go with a fashion of posting references, look at the descriptions of combat models in EVE Online http://www.eve-online.com/guide/en/g26.asp and http://www.eve-online.com/guide/en/g27.asp (requires Flash).
Kornel Kisielewicz:
Actually I'm currently leaning on real-time combat with the ability to pause in any moment to change the orders. I would also give the player more a feeling of "Commander" than "Pilot" -- as the player will be ordering a bigger ship usualy (Freighter usualy). So combat will be more about choosing an approach, directing weapons, managing ships systems, and possibly giving orders to allies.
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