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Author Topic: Request for Ideas : 2D combat in space  (Read 24401 times)

Karry

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Re: Request for Ideas : 2D combat in space
« Reply #15 on: December 12, 2006, 12:12 »

Hmm...a turn-based space 2d random game centered on one ship ? Oh, a dumbed down Space Rangers clone ?
I dont think it could get any better than it already is by simplifying it.

But Weird Worlds is actually a wonderful game, that does exactly what it has to - fill coffee breaks.
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Igor Savin

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Re: Request for Ideas : 2D combat in space
« Reply #16 on: December 12, 2006, 15:16 »

But Weird Worlds is actually a wonderful game, that does exactly what it has to - fill coffee breaks.

Galactic Fighter is superior in every possible aspect.
It even looks better.
Almost ASCII.
« Last Edit: December 12, 2006, 15:18 by Igor Savin »
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Karry

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Re: Request for Ideas : 2D combat in space
« Reply #17 on: December 13, 2006, 03:42 »

Quote
Galactic Fighter is superior in every possible aspect.
Yeah, except its not fun.
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Aerton

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Re: Request for Ideas : 2D combat in space
« Reply #18 on: December 13, 2006, 05:38 »

So, is it a turn-based game, not an arcade one??

What version of space fights do you envision? Ultra-large distances, where combat is about sensors, jammers and trajectory prediction to send missles that take long time to travel, pretty much like in a submarine? Or may be, Elite/StarWars/WWII colse dog-fights, where combat is about quick maneuvres, evading missles and aiming with a hull of your vessel? Or something in between, more like modern day air fights, where you either destroy something with a rocket before it got you on radar, or else you have to get close, outmaneuver the opponent and nail him with autocannons?

I'd like you to be clarify, because all of these are very different genres having almost nothing in common, save for a backstory.

P.S. To go with a fashion of posting references, look at the descriptions of combat models in EVE Online http://www.eve-online.com/guide/en/g26.asp and http://www.eve-online.com/guide/en/g27.asp (requires Flash).
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Kornel Kisielewicz

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Re: Request for Ideas : 2D combat in space
« Reply #19 on: December 13, 2006, 06:37 »

Actually I'm currently leaning on real-time combat with the ability to pause in any moment to change the orders. I would also give the player more a feeling of "Commander" than "Pilot" -- as the player will be ordering a bigger ship usualy (Freighter usualy). So combat will be more about choosing an approach, directing weapons, managing ships systems, and possibly giving orders to allies.
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Malek Deneith

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Re: Request for Ideas : 2D combat in space
« Reply #20 on: December 14, 2006, 05:25 »

Me 2 cents:
-definetly real time - turns just won't work out well
-graphics - as much as I like ASCII, this type of game needs graphics
-you might want to look at Transcendence - don't have an idea if there will be something that'll help, but who knows.... (and it is a fun game :) )
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Santiago Zapata

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Re: Request for Ideas : 2D combat in space
« Reply #21 on: December 15, 2006, 07:00 »

I second the real time part, somehow, and as much as I like GearHead, turn based physics (like for example when you are on space, or running or rolling) dont catch :P
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tekknej

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Re: Request for Ideas : 2D combat in space
« Reply #22 on: December 18, 2006, 00:13 »

turns worked very well in Space Rangers 2. it heavilly depends on many other things in game mechanics.
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Flap

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Re: Request for Ideas : 2D combat in space
« Reply #23 on: December 18, 2006, 10:06 »

Here is an exemple of a turn based 2D space combat sim which I like :

Begin2 : A tactical starship simulation
http://hallert.net/misc/begin/begin.html

Here the link to a recent hack to play online :
http://begin2.sourceforge.net/

I also wrote a program to create semi random scenarii (that stuff is not online yet, but will come soon)

It is quite old, but simple and nice to play
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Obscillesk

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Re: Request for Ideas : 2D combat in space
« Reply #24 on: December 21, 2006, 19:58 »

I'd like to point out for turn rates and gun-size effectiveness, EV Override/Nova are excellent games.  Very open ended 2d Space game.
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TFoN

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Re: Request for Ideas : 2D combat in space
« Reply #25 on: December 24, 2006, 12:21 »

No-one seems to have mentioned Master of Orion (II). Turn-based and 2D. Just devide movement by 10 and it's rogue turns.

Edit: sorry, DaEezT did near the begining of the thread :) My bad.
« Last Edit: December 24, 2006, 12:24 by TFoN »
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nokturnal

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Re: Request for Ideas : 2D combat in space
« Reply #26 on: January 05, 2007, 00:35 »

turn-based combat was what made me throw SR2 in the trash.
since trading etc is kind of a slow part of such a game, i really like the combat to be more action-oriented. personally im dreaming of an elite with shmup style combat, randomized levels on planets etc..
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TFoN

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Re: Request for Ideas : 2D combat in space
« Reply #27 on: January 05, 2007, 09:57 »

EGA Trek! Ah, ah??! :P

Styro

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Re: Request for Ideas : 2D combat in space
« Reply #28 on: January 05, 2007, 13:39 »

You can also take a look at Critical Mass (windowsgames.co.uk) which has some good ideas. You control a squadron of ships and fly missions to earn medals, credits to buy better ships, and increase your rank.

The ships have components which can be damaged (engines, stealth, radar, etc). The movement is preprogrammed - you select where you want your ship to go and how many missiles to fire and click End Turn. Then all ships move and fire. Then you can issue new commands.

One downside is that you cannot upgrade your ship - you are just always buying new ones. You do not have any sort of skills that improve, just your ships get bigger. It would be nice to add a story and RPG elements to your character and also be able to upgrade specific parts of your ship instead of buying new ones.
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SharkD

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Re: Request for Ideas : 2D combat in space
« Reply #29 on: January 18, 2007, 19:14 »

In case it hasn't been mentioned yet, there is Transcendence--a roguelike set in Outer Space. One thing it doesn't have that Elite did is an economy and trading.

http://neurohack.com/transcendence/

[edit]

Ooops. It was mentioned already.
« Last Edit: January 19, 2007, 10:28 by SharkD »
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