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Author Topic: [H|Ao100|98%|YAVP] Malicious Blades in Ao100, this time on HMP  (Read 2061 times)

Zarin

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Having succeeded with Malicious Blades in Ao100 on HNTR, I decided to crank up the difficulty a little and try HMP. After a few early deaths I started what felt like a potential winner. Unlike Tormuse, I'm not yet ready to try Ao100 in pure melee, so I did it more for resistances at first. Still, I found myself using two blades more and more towards the end of the run.

Something interesting I discovered: if you assemble a piercing combat knife, you can then add bulk on top of it, making it 4d6. Chainsword, on the other hand, can't be modded with anything remotely useful (maybe technical - I haven't tried that) so bulky piercing knife is a preferred way to go.

Having found a Beretta early on, I decided to pump SoaG and eventually ditched my plasma weapons and powercells.  I was later rewarded with an Anti-Freak Jackal, which completely dominated the game, even with its short clip and a long reload time. It routinely knocked everything back three tiles, allowing me to safely reload while they get back in range.

I assembled cerberus armor quite early this time, using medical armor as a base. In addition to its healing properties, it has some bullet and shrapnel resistance, making it a very acceptable choice. It's no duelist armor, of course, but I haven't found anything ballistic this game.

Later on I was blessed with the Lava Armor and the Onyx pack (which got me lava boots - too bad I saw no acid-proof boots this game). This gave me another very good, indestructible and repairable-at-will armor for such times when there are no armor shards and my cerberus is too damaged. Less ballistic resistances in exchange for some good protection value is about the same. The lack of acid resistance did not bother me that much - thanks to Dodgemaster I tend to dodge Barons and Bruiser Brothers quite easily and everything else uses plasma...

A couple of words about napalm launcher: it is an extremely accurate weapon used for tactical purposes, creating big puddles of lava to keep the enemies at bay and get rid of corpses. I haven't used it much, but when I did, it easily pulled it weight in gold. It saved my character a few times on the levels where "monsters are coming from everywhere!" and in other similarly bad circumstances.

I did not set a goal to kill everything, and in fact skipped some unseen enemies hiding behind a lava river early on, so when I got to the last level, I just homed to the stairs and went down. With all those nightmare cacodemons around me in such close quarters, it was not exactly safe to try and muscle my way through. A single recharge could send my life total down too fast for comfort.

So here it is:
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Zarin, level 21 Mancubus Warrant Officer Technician,
 completed 100 levels of torture on level 84 of Hell.
 He survived 429716 turns and scored 1144885 points.
 He played for 1 day, 1 hour, 29 minutes and 35 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 2062 out of 2086 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of 100!

 He saved himself 18 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #############.####=.O.#O..####...............##############
  ############..##}#=.O.....=###.#........#.....#############
  ############......#.....+.......#..O.......==##############
  #############.......O.................X...===##############
  ############............O=.O......##....#=.=###############
  ############..|...........^...;.........=#=#=##############
  ############............;.......#..O...=..#==##############
  ############}..O..........=...O##.O...O#...===#############
  #############.................=#..........O..#=############
  ############...#.......#=....====.....#...#.###=###########
  ==========#...........#===..O====..........####=###########
  ===================.#.==.==..=====...O.....###==###########
  ==================================..=#...O####==#######=#==
  ===========================================================
  ##########=================================================
  ######..###.#.##.##========================================
  ######........##..#.##......=========O^===================#
  ######......O##.####.##...#....==O..############=##########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 25/50   Experience 497879/21
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +14

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 5)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  HR->HR->DM->Fin->Bru->Bru->MMB->WK->WK->Bru->Fin->SoG->SoG->SoG->SoB->SoB->SoB->SoG->SoG->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (100%)
    [b] [ Weapon     ]   Anti-Freak Jackal (5d3) [6/6]
    [c] [ Boots      ]   lava protective boots [2] (A)
    [d] [ Prepared   ]   piercing combat knife (4d6) (B)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5] (A1)
    [b] napalm launcher (7d9) [1/1] (A1P2)
    [c] Grammaton Cleric Beretta (1d8)x3 [18/18]
    [d] phaseshift armor [2/2] (100%) (A)
    [e] cerberus medical armor [2/2] (100%) (P)
    [f] Medical Powerarmor [4/4] (64%)
    [g] chainsword (4d6)
    [h] 10mm ammo (x66)
    [i] rocket (x3)
    [j] rocket (x10)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] 10mm ammo chain (x250)
    [o] 10mm ammo chain (x250)
    [p] 10mm ammo chain (x250)
    [q] 10mm ammo chain (x250)
    [r] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 95%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    114 former humans
    170 former sergeants
    163 former captains
    147 imps
    27 demons
    113 lost souls
    34 cacodemons
    81 hell knights
    254 barons of hell
    155 arachnotrons
    9 former commandos
    8 pain elementals
    120 revenants
    210 mancubi
    205 arch-viles
    19 nightmare imps
    75 nightmare cacodemons
    57 nightmare demons
    65 nightmare arachnotrons
    2 nightmare arch-viles
    24 bruiser brothers
    6 shamblers
    3 lava elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 4 he assembled a tactical shotgun!
  On level 9 he assembled a tactical boots!
  On level 17 he assembled a chainsword!
  Level 19 blasted him with unholy atmosphere!
  On level 20 he assembled a cerberus armor!
  On level 21 he stumbled into complex full of revenants!
  On level 21 he assembled a hyperblaster!
  Level 22 was a hard nut to crack!
  On level 25 he assembled a tactical rocket launcher!
  On level 25 he assembled a piercing blade!
  On level 26 he found the Grammaton Cleric Beretta!
  On level 31 he ran for his life from acid!
  On level 45 he ran for his life from acid!
  On level 48 he found the Anti-Freak Jackal!
  On level 49 he stumbled into complex full of mancubi!
  On level 49 he ran for his life from acid!
  On level 50 he stumbled into complex full of mancubi!
  On level 50 he found the Hellwave Pack!
  Level 51 was a hard nut to crack!
  Level 53 was a hard nut to crack!
  On level 59 he encountered an armed nuke!
  On level 62 he found the Lava Armor!
  On level 64 he stumbled into a nightmare arachnotron cave!
  Level 66 was a hard nut to crack!
  On level 68 he stumbled into a nightmare cacodemon cave!
  Level 70 was a hard nut to crack!
  On level 71 he stumbled into a nightmare arachnotron cave!
  On level 72 he ran for his life from acid!
  On level 74 he stumbled into complex full of arch-viles!
  Level 74 blasted him with unholy atmosphere!
  On level 75 he stumbled into a nightmare cacodemon cave!
  On level 77 he stumbled into a nightmare arachnotron cave!
  Level 78 was a hard nut to crack!
  On level 79 he found the Onyx Armor Pack!
  Level 83 blasted him with unholy atmosphere!
  On level 87 he stumbled into a nightmare cacodemon cave!
  On level 89 he stumbled into complex full of mancubi!
  On level 93 he stumbled into a nightmare demon cave!
  On level 94 he stumbled into a nightmare arachnotron cave!
  On level 96 he assembled a lava boots!
  On level 99 he encountered an armed nuke!
  On level 99 he found the Medical Powerarmor!
  On level 100 he stumbled into a nightmare cacodemon cave!
  He left level 100 as soon as possible.
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You see : a baron of hell (mortally wounded) [m]ore | open door
 The missile hits the baron of hell. The baron of hell dies. You feel
 relatively safe now.
 You reload the Anti-Freak Jackal.
 Warning! Explosion in 2 minutes!
 Run - direction...
 Warning! Explosion in 60 seconds!
 You use a homing phase device. You feel yanked in an non-existing
 direction! There are stairs leading downward here.
 Just one more! Just one more! Will you die here? Press <Enter>... 
 You hear a gigantic explosion above! You enter Hell, level 100. Twisted
 passages carry the smell of death...
 You use a homing phase device. You feel yanked in an non-existing
 direction! There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>... 

-- General ---------------------------------------------------

 27 brave souls have ventured into Phobos:
 24 of those were killed.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------
Logged
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