General > Graveyard
Hackmaster 4e IC - Quest for the Unknown
Motorheadbanger:
Michael reaches for his mule to untie his flail and equip it, then he equips his shield.
raekuul:
Jace begins casting a bless spell.
S.K. Ren:
Maoun reaches into one of his belt pouches for some sulphur and guano. Pointing his finger at the charging Elk, a small ball of fire materializes and fires.
Spoiler (click to show/hide)Ok, so thats 1d4 for grabbing components right? Initiative (1d4=2)
Spoiler: "Fireball, Barrage- Level 1" (click to show/hide) Range: 50 yds +10yds/EP Level
Duration: 1 round/EP Level
Component: V,S,M(Small Ball of Bat Guano + Handful of Sulphur)
Cast Time: 1 segment
Area of Effect: 1 or more creatures within range.
Save: None
Damage: 1d3
Shoot 1 ball of fire per round at a target in range. Roll to hit for each shot, dealing damage.
So that's 2 fireballs due to my specialization.
Fireball 1 & 2 (1d20+4=18, 1d20+4=18)
Fireball 1 & 2 Damage (1d3+1=3, 1d3+1=4)
Edit: Grievous Wounds for second Fireball
Grievous Wounds (1d3-1+1=3)
Grievous Wounds II (1d3=3)
Grievous Wounds III (1d3=2)
So that second ball does 12 damage
Matt_S:
"Let me get a shot!" Sam hurries to pull out his crossbow and fire a shot.
Spoiler (click to show/hide)Initiative roll: 9
Attack roll: 15
Damage roll: 6 +1 (penetration) = 7
Ugh, this might be firing into a melee again with that initiative roll...
Edit: oh wait, I think that one damage die penetrates at 3...? Let me double check.
Edit2: I included the penetration damage.
shark20061:
Sho waits at the ready.
Spoiler (click to show/hide)I doubt that Intimidating the Elk will do much good.
Preparing for an Open Hand on the Elk.
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