General > Graveyard
Hackmaster 4e IC - Quest for the Unknown
Matt_S:
Sam goes to his mule and rearranges his stuff. "If we're going to rest out here, I think we should lock that door again."
Spoiler (click to show/hide)I want to grab two crossbow bolts from my mule's bag to refill the ones I used (I purchased more with the extra gp from the excursion kit refund money), and I'll go ahead and stash my lockpick with my mule; I don't need it on demand. I'm assuming I still have the key that unlocked the door?
Malek Deneith:
Thankfully for Sam he doesn't get eaten by a grue. Even more thankfully the ogre fell clear of the doorway, allowing him to close it.
Spoiler (click to show/hide)Tommorow or whenever I have internet access next (weekends are a time when mother tends to take it) I'll resolve your rest unless someone posts anythin else in the meantime.
Malek Deneith:
You set up a "camp" - if it can be called that - and lie down to sleep.
Not long after you dooze off you start to be aware of an odd feeling. You feel as if something... a lots of somethings in fact... was walking on you while you sleep.
Motorheadbanger:
Michael stood on his feet, getting his sword and shield ready.
Malek Deneith:
Opening his eyes and standing up Michael notices that he - and the rest of his group - are covered by a mass of crawling bugs. Beetles to be precise, which seem to be more interested in taking a bite of his clothing than Michael himself. Second thing he notices is the fact that his sword is not in fact where he'd expect it to be.
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