DRL > Requests For Features
Separate downloads for ascii and graphics version when it comes out?
ParaSait:
--- Quote from: thelaptop on February 19, 2012, 09:07 ---the only questions is whether to include the console version in the graphics one as a "freebie".
--- End quote ---
That's basically what I meant to say. There's no reason to omit it from the graphical version.
Kornel Kisielewicz:
Um, I'd like to note that both versions run the same executable. There's no reason to cut code from any of them, and the added size for graphics is a lot smaller than the added size for music/sound (even the low-fi). The game run in console mode, doesn't even load the tiles into memory and DOESN'T require the presence of any graphics library (not even X's on Linux!).
Added size for the tiles is about 1 MB. The reason I want to keep the code together (and the versions also) is that it really helps with debugging, and allows to handle errors, bug reports and the like in a GFX agnostic matter.
Brewtal Legend:
The less than 10mb size of 9.5 is pretty different than the 80mb zipped size of the new 9.6 version. About how big is it when unzipped?
I know for most people now days 80mb isn't much of an issue, but I currently have less than 1gb hd space. That's the point I was making with requesting separate downloads.
***Edit***
Just noticed the "depreciated version. What is the difference exactly?
drugon:
--- Quote from: Brewtal Legend on February 28, 2012, 20:15 ---Just noticed the "depreciated version. What is the difference exactly?
--- End quote ---
Only the music I think. It's in MP3 in usual version and in midi in LQ version. LQ version have tiles.
Kornel Kisielewicz:
Also LQ sound as opposed to HQ remastered versions.
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