DRL > Requests For Features
Some kind of cruise mode or something
ZicherCZ:
The best solution is simply learn to _never, never_ hold down the keys. Patience and calmness is the best part of valor in roguelikes generally.
HexaDoken:
--- Quote from: Klear on February 20, 2012, 04:03 ---Something like that is already in place - press "," and then a direction key and the doomguy will run in that direction, stopping when hitting walls, doors, stepping on an item or if a monster appears. You can also you "." (the wait command) for "direction" which results in you waiting until a monster appears.
--- End quote ---
...doh.
That might do, thanks.
--- Quote from: Uitë on February 20, 2012, 04:04 ---Also, version 0.9.9.6 (due out shortly) will have the option of mouse control, for a similar effect.
--- End quote ---
That can be a help too.
--- Quote from: Pricklyman on February 20, 2012, 04:05 ---Some kind of lock out if you hold the button down for maybe a second or something...
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No. A second is too much while values that are "enough" basically allow you to move 2-3 squares, quite defeating the point.
--- Quote from: ZicherCZ on February 20, 2012, 05:57 ---The best solution is simply learn to _never, never_ hold down the keys. Patience and calmness is the best part of valor in roguelikes generally.
--- End quote ---
The problem is, that the previous roguelike I used to play quite lockdowned me every time I see something SOMEWHAT dangerous(even if that's a pool of lava), so I could run around like crazy knowing that until it stops me everything is more than fine.
Not to mention that even while moving around carefully I sometimes can't notice enemies because they blend in. Perhaps, write in the prompt something likes "you spot an imp"?
BTW, while we are on keyboardly stuff, can I request moving move controls to keypad? It's a bit easier to manage the diagonal movement with it than with home/end/pgup/pgdn.
ZicherCZ:
--- Quote from: HexaDoken on February 20, 2012, 08:30 ---The problem is, that the previous roguelike I used to play quite lockdowned me every time I see something SOMEWHAT dangerous(even if that's a pool of lava), so I could run around like crazy knowing that until it stops me everything is more than fine.
Not to mention that even while moving around carefully I sometimes can't notice enemies because they blend in. Perhaps, write in the prompt something likes "you spot an imp"?
BTW, while we are on keyboardly stuff, can I request moving move controls to keypad? It's a bit easier to manage the diagonal movement with it than with home/end/pgup/pgdn.
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Yeah, i had similar problems when coming to DoomRL from Dungeon Crawl. The autoexplore, travel patches and the like can make DoomRL feel like a chore - but you simply have to get over it.
The stuff blending in can be troublesome too - again, you have to be careful. You can also use the Ctrl+X (I believe - maybe Shift+X) command to examine monsters in sight.
And about numpad - turning NumLock off should help.
grommile:
--- Quote from: HexaDoken on February 20, 2012, 08:30 ---BTW, while we are on keyboardly stuff, can I request moving move controls to keypad? It's a bit easier to manage the diagonal movement with it than with home/end/pgup/pgdn.
--- End quote ---
Take numlock off.
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