DRL > Requests For Features

Badge Overhaul Brainstorm

<< < (2/4) > >>

AStranger:
I both like and dislike this idea. I dislike getting rid of the current badges but I do like the idea of increased player tracking and encouraging playing 'more' of the game. Granted this is just an assumption, but I believe the reason most people only play for badges is because there is a screen saying they will level up if they just get X more badges. Players love leveling up. A great compromise would be to keep the current badges as they are and use the ideas here to create a 'milestone' system. Then use the milestone system to track the players skill level instead of their badge counts. Theoretically this would make badges just extra bragging rights and a player that wanted to level up their skill or unlock something would have to obtain these milestones instead. Hopefully this would make unlocking easier or at least more flexible, which would eliminate the aggravation of having to replay the same challenge over and over again to get the next unlockable.

MaiZure:
I definitely feel AStranger's above comment.

In general, I find game dynamics that have discrete, even illogical reward thresholds more interesting than those that track progression down to the minute level and divvy out benefits based on a scorecard that balances all gameplay dimensions. True the latter is always academically/technically appealing, but rarely does gameplay turn out is fun and interesting as the theory would appear. I think there is a real danger of creating a community of homogenized mortem posts as opposed to the breakaway diamond kings that we currently have. Yes, I love seeing them and no, I'm not one of them :P

I agree that current badge system needs work, but I don't think the total overhaul won't result in a system that's about the same (needs work).

Maybe I'm not completely visualizing the scheme here, but please keep discussing!

Zalminen:
I'm now the kind of player who pretty much plays only to get more badges.
In the beginning if it wasn't for the badges, I would probably have ignored most of the challenges completely except for a quick trial run.
Ao100 sounded interesting enough though that I wanted to unlock that, which meant collecting badges and by the time I got to that point I was pretty much hooked on collecting badges. Now I'm mostly playing in order to eventually collect all the badges and medals I feel I have a reasonable chance of getting (bronze,silver,gold badges). If I suddenly reached a point where there were no more badges 'just within reach', I'd probably play DoomRL a lot less often.

So yes, I like the idea of having a lot more accomplishments to attempt but having nothing but the challenge+difficulty combinations would be boring. The special badges and the medals are a lot more interesting, but it doesn't matter much if we have for example the Speedrunner series as badges or as medals. Well, as long as most of the medals would not be hidden so you'd know what to attempt.

Deathwind:
I agree that the system needs some major work but I think the proposed change is too much. On a related note is there any reason the mortem can't list all badges you qualified for even if you already have them?

Ander Hammer:
I'd love to see badges made more generic, more like milestones than challenges (but retaining some inherent challenge, of course). So, so many of the current system's badges seem like unrealistic goals or markers of pieces falling into place half by chance during one game in a thousand rather than actual achievements.

Keep some of them if you must, but make them into achievements, not necessities to unlock content.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version