DRL > Bug Reports

[Fixed][0.9.9.6G] Mouse-run ending early prevents "You see a ____ here" messages

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shark20061:
If command for mouse running stops because a monster comes into the field of view, messages for items on the ground stop showing up until a mouse move (>= 2 spaces) is completed successfully (that is, without seeing a monster).

Kornel Kisielewicz:
It's a feature. Using the mouse to run turns off item messages completely, so you don't get your message area spammed with several item descriptions when running over several piles of items.

The DoomRLguy:

--- Quote from: Kornel Kisielewicz on February 28, 2012, 16:48 ---It's a feature. Using the mouse to run turns off item messages completely, so you don't get your message area spammed with several item descriptions when running over several piles of items.

--- End quote ---
I believe the issue is that if a mouse-run is interrupoted by a monster, NO form of movement will display "there is a ____ here" message afterwards. You have to successfully perform a mouserun to get them back again.

tehtmi:

--- Quote from: The DoomRLguy on March 03, 2012, 11:03 ---I believe the issue is that if a mouse-run is interrupoted by a monster, NO form of movement will display "there is a ____ here" message afterwards. You have to successfully perform a mouserun to get them back again.

--- End quote ---

This was indeed the case.  This is now fixed in the repository.

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