DRL > Bug Reports

[0.9.9.6 Windows] Fireangel doesn't do anything (Fixed in repo).

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Game Hunter:

--- Quote from: dtsund on March 05, 2012, 22:13 ---Though I wonder if that'll make rocket jumping with Fireangel completely ridiculous...

--- End quote ---
Honestly, given how little the rocket-jump is actually used, I really don't mind adding some conditional incentives.

For those of you unfamiliar with rocket-jumping, it deals half damage but each point of damage contributes to a tile of knockback. So with a full-damage unmodified rocket launcher, you'll be launched a whopping 18 tiles. Sometimes it's not as far as you were expecting, and sometimes it's farther than that.

ih8regin:
for me it looks like it's the best thing to do in Phobos Anomaly, provided you have no phase device to face BBs first and have the ambush released. They come out, you rocketjump backward and run to safety, and shoot em away with a shotty or whatever available.

Matt_S:
Oh yeah, I often forget rocket jumping exists.

Shoop da Whoop:
Rocket jumping is useful on many-rooms levels with lava rivers.
"Bridge is blocked? I need no bridge!"

Klear:
...though if you have a rocket launcher, you can unblock the bridge most of the time.

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