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Shotgun knockback effects reduced in 0.996

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ZicherCZ:
Is it just me, or was shotgun knockback heavily reduced? I played (and won :) ) my first ITYTD game in 0.996 and knockback did not work half as reliably. Quite a hit for any cornershooting tactics, if you ask me ...

ih8regin:
just won an HNTR with a shottybuild, built me an elephant gun midway, and was happily knockbacking arachnotrons sometimes even two squares away. Corner shooting still works pretty nicely. Maybe you were using combat shotgun, it has inherently lower damage, or a monster had some armor?

Robsoie:
I thought the shotgun knockback wasn't functionning at all when i picked the first shotgun.
After 2 level of the SoB trait, it worked, and the double shotgun i got after was throwing people around, so maybe the knockback is more damage related now.

ZicherCZ:
I was using my standard first-game MAD build with a normal, unmodded shotgun (I never found a combat shotty - sad, since I had the mods for the tactical one ready).
In 0.995, knockback was reliable from three squares (my usual cornershooting position) against anything up to Barons, and from two squares it was ~100%, allowing me to kill them reliably without them ever seeing me. Not this time though, knockback failed more than it worked.
Might be just my impression, but my usual tactics really took a hit (and so did I many times afterwards) ...

Game Hunter:
I can't think of any reason why knockback would have been affected, shotguns or otherwise. Almost none of the enemy stats were changed, nor were there any stat changes to shotgun missiles or weapons. In fact, having played through two games and built a tactical shotgun in both of them, I found it to be one of the more reliable weapons I used BECAUSE of the knockback.

A lot of so-called difficulties could very well stem from the fact that everything (the player as well as all enemies) took a one-tile vision hit. Mostly this has to do with the graphical version, but at the same time I think reducing the sight radius will encourage more off-screen tactics, which are really important when it comes to the more deadly enemies and higher levels of play. However, if anything, shotgun knockback should appear slightly better, since your in-vision shots have to be closer than before.

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