DRL > Discussion

Trait usefulness

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Igor Savin:
Wiki's rather scarce of first-hand argumented info at the moment... I hope to hear your opinions on some of them.

Ironman\Tough as nails: Which one is better and when? Which one actually lends you longer lifetime? Should they be combined in a certain sequence to max out the advantage?

Finesse: AoM, I see. There's no loading time info for weapon in wiki... I remember someone saying that most of the time shotguns take for firing is their reload time... does that mean that actual shooting speed is negligible and Finesse is useless for them? What about chainguns?

Son of a bitch: Does it still apply to every shot of chaingun\plasmagun?

Eagle eye: How useful is it for shotguns (they seem to have very high hit chance, it's only wide spread that causes problems; does this trait help to cope with it somehow?)?

Juggler: "Best used: If you like to swap weapons over and over again". And when is it good to swap weapons ove and over again? Does anyone have effective strategy utilizing that (I can imagine wielding 2 rocket launchers or 2-barreled shotties; anything else?)? How long is the swap process anyway?

Stonewall: "If you're planning on a full win. Both the cyberdemon and final boss have ways to push you back". Is it that useful agains them? Have anyone taken it for something more than an experiment? Is it worth taking more than one level (maybe trait should have only one level and eliminate knockback?..)?

Valkeera:
If you're playing AoB, I'd definitely pick up Ironman -> Badass over TaN. Hellrunner is my favorite trait for AoB, as it allows you to get close to your enemies quickly while dodging their fire at the same time.

Igor Savin:

--- Quote from: Valkeera on December 12, 2006, 09:50 ---If you're playing AoB, I'd definitely pick up Ironman -> Badass over TaN. Hellrunner is my favorite trait for AoB, as it allows you to get close to your enemies quickly while dodging their fire at the same time.

--- End quote ---

What is your favourite sequence?

HellR->IronMan->Brute->Brute->Berserk

or something different?

Valkeera:
I think I've taken Brute -> Brute -> HellR -> Berserk last time, but since then I've been trying to complete AoLT on melee, and there I usually do HellR (2) -> Brute -> Brute -> Berserk. Gotta try a different combination though, as I didn't get past level 9 yet :-(

DaEezT:

--- Quote from: Igor Savin on December 12, 2006, 07:53 ---Ironman\Tough as nails: Which one is better and when? Which one actually lends you longer lifetime? Should they be combined in a certain sequence to max out the advantage?

--- End quote ---
Im is without doubt the best defensive skill in the game, especially in melee heavy games like AoB. You start with 50 hp so Im increases your health by 20% and the combination with Tan is pretty much the best thing that can happen to you in the game. It also works well with armors and the LS. I prefer IM, IM, Tan, Im, Tan, Tan or take the last Tan as first skill if you feel that you can't beat the arena for the blue armors. Hellrunner is somewhat useful early on but quickly turns into a wasted skill.


--- Quote from: Igor Savin on December 12, 2006, 07:53 ---Finesse: AoM, I see. There's no loading time info for weapon in wiki... I remember someone saying that most of the time shotguns take for firing is their reload time... does that mean that actual shooting speed is negligible and Finesse is useless for them? What about chainguns?

--- End quote ---
Reload time for a pistol is 12.
There is a bit of code from Kornel in the Wiki thread about how Finess is applied.


--- Quote from: Igor Savin on December 12, 2006, 07:53 ---Son of a bitch: Does it still apply to every shot of chaingun\plasmagun?

--- End quote ---
Afaik yes, armor is also applied to each shot which is why Cybie is/was so hard on AoM.


--- Quote from: Igor Savin on December 12, 2006, 07:53 ---Eagle eye: How useful is it for shotguns (they seem to have very high hit chance, it's only wide spread that causes problems; does this trait help to cope with it somehow?)?

--- End quote ---
I haven't seen any bonus from Ee for shotguns.


--- Quote from: Igor Savin on December 12, 2006, 07:53 ---Juggler: "Best used: If you like to swap weapons over and over again". And when is it good to swap weapons ove and over again? Does anyone have effective strategy utilizing that (I can imagine wielding 2 rocket launchers or 2-barreled shotties; anything else?)? How long is the swap process anyway?

--- End quote ---
It might be of use when you have two chainguns or plasma guns because their reloading times are rather high so switching from an empty one to a full one might be faster than reloading. THen again, taking reloader also helps with rocket launcher.
I see not much use for this skill as it is.

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