I think we need some discussion about the usefulness of several traits and balance of them.
Here's a list of traits rarely seen used:The following are seen every now and then, but not that often:- Cat Eye
- Finesse
- Son of a Bitch
- Hellrunner
And here's a list of commonly taken traits:- Ironman
- Tough as Nails
- Reloader
- Shottyman
- Eagle Eye
- Intuition
- Brute
- Berserker
I left Son of a Gun and Dualgunner unlisted, because while they aren't that useful in a normal game, they are highly useful for AoM. I didn't do that for Brute/Berserker, because, as you can see in the Post Mortem section, they offer a very effective way to beat the game.
I think that the 3 traits in the first list need to be enchanced or redesigned, as they currently aren't worth taking. Badass is a good idea, but 3 levels for the full effect just isn't worth it outside of Angel of Masochism.
Stonewalls effect is most of the time only useful for Angels of Berserk for taking out those sergeants, and that alone won't make taking Stonewall a good choice.
The same goes for Juggler, the effect just isn't useful enough as it is. Would making it a one point wonder making weapon switch take no time at all be overpowered?
Finesse seems to only be useful in Angle of Marksmanship, some boosting and/or a nice advanced trait could perhaps make taking it more tempting.
I don't see Son of a Bitch as a useless trait, but it also could take either a small boost or an advanced trait.
As for Hellrunner, I just think it's underrated.
Dualgunner could also use some boost, as it's currently less useful than Finesse after the first level, but I already know that it's getting some enchanement.
The above is just my opinion, and I urge you to disagree so that we can have some discussion about traits that could use some editing.