DRL > Discussion
The new Spider Mastermind...
spacedust:
Is a real work of art... Died a couple of times on ITYTD to it. Uggh... Am I just too lousy a player?
ZicherCZ:
--- Quote from: spacedust on February 29, 2012, 06:32 ---Is a real work of art... Died a couple of times on ITYTD to it. Uggh... Am I just too lousy a player?
--- End quote ---
Well, she can take a lot of hits, and will hit back hard, _and_ in plasma damage. Two volleys can take you from 100% health to YASD easily
Precautions: If invulnerability or at least berserk is not available, then be sure to grab some armour with high plasma resist. Blue armour provides 20%, but won't make it itself. I was incredibly lucky to have a plasma shield against her, backed up with berserk. With 95% percent resist, she did no more than 1HP damage per hit, and she missed a lot too, so I simply could stand and BFG her.
Don't forget about cornershooting, running and all those things. You'll get her eventually.
spacedust:
Does it still have a poor melee attack? I got up close and personal, but the many suits of armor melted off faster than I could shoot. I was busy replacing the sodding armor every other turn (and medpacking) lol.
The rebalance this time round feels like there's a lot of interesting choices (eg blue being useful against plasma).
Edit: I was playing MAD with Berserker. Funny that berserk didn't trigger, though I warrant it's because of the plasma attack (like against arachs).
Game Hunter:
The only real change to the Spider Mastermind has been that its melee damage was brought up to boss level: this is to prevent the very obvious exploit of simply walking up to her and using your ranged weapons in melee. There's been plenty of work done on an entirely unique AI for the Mastermind, we just lacked the proper testing to make sure it wouldn't be too easy or too hard. It'll almost certainly get into the first beta.
--- Quote from: spacedust on February 29, 2012, 07:37 ---Funny that berserk didn't trigger, though I warrant it's because of the plasma attack (like against arachs).
--- End quote ---
Berserk's damage trigger requires at least 1/3 of your max HP in a single shot: this means that each individual shot from a volley counts separately, and they do not add up to the total damage taken in the attack.
Robsoie:
In previous version the major difficulty was to manage to get in melee without being annihilated by plasma at range, get surprised by the boss direction, and in 2 shots your character was dead.
Now that's a complete different story as it can destroy the player as easily at melee or at range, the most funny is that even taking a large medic kit is often not enough to prevent the insta death that follow (you losing a turn to use the medic kit, while the Spider deals plasma/melee death just after).
So now , unless the player is obviously lucky enough to find good plasma-protecting items, the Spider Mastermind is a very hard challenge even at the lowest level of difficulty.
edit : retrying a saved game, it looks like the Trigun (assuming you have maxed every damage bonus dealing traits) + power red armor can beat it , only at melee, and only if you managed to get to melee without having been hit by a plasma (that would then have hit your health and armor level too much to hope anything)
After that, taking large medic kits while shooting+reloading is enough, but it's very close in term of health, the armor got destroyed a turn before the end in melee, the character would have been dead if it had one more turn
So unless lucky enough to find plasma protecting items, it's always going to be solved by how quickly and without being hit you can get to melee.
And even so be sure to have good armor and good damage dealing weapon.
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