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[0.9.9.6] Can't start graphical doomrl * linux
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Topic: [0.9.9.6] Can't start graphical doomrl * linux (Read 2283 times)
zenfur
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Posts: 41
Huh?
[0.9.9.6] Can't start graphical doomrl * linux
«
on:
March 02, 2012, 15:45 »
I'm working with laptop, using OS ubuntu 10 with gnome.
Log file seems fine:
Spoiler
(click to show/hide)
--- Logging start : 2-3-12 23:36:47 ---
<TSystems//0> Initialized.
<TDoomModules> DoomModules loading...
<TDoomModules> DoomModules loaded.
<TDoom//0> Initialized.
<TDoom//0> 0.9.9.6
<TDoomIO//0> Initialized.
<TSDLIODriver> Initializing SDL...
<TSDLIODriver> Checking mode 800x600/32bit...
<TSDLIODriver> Mode 800x600/32 set.
<TSDLIODriver> SDL IO system ready.
<TVDataFile> Loading "doomrl.wad"...
<TVDataFile> Loaded "doomrl.wad" (79 files).
<TGLConsoleRenderer> Initializing GL Console Renderer...
<TGLConsoleRenderer> Requesting capabilities [ CON_CURSOR ]...
<TSDLSound//0> Initialized.[/li][/list]
But I get nothing but black screen, where mouse is not visible, I have no console output. I'm quite certain I do have sdl. Error log is empty. Where's the problem? (btw I thought that low quality version is console one, but I was disappointed and I have no working 0.9.9.6 now :< )
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Hell Baron
Kornel Kisielewicz
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Re: [0.9.9.6] Can't start graphical doomrl * linux
«
Reply #1 on:
March 03, 2012, 15:36 »
try running with -console parameter (that is the console version).
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Kornel Kisielewicz
zenfur
Corporal
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Posts: 41
Huh?
Re: [0.9.9.6] Can't start graphical doomrl * linux
«
Reply #2 on:
March 04, 2012, 13:20 »
Yay! Thanks! Neat, overlook is quite better, however I find sound less matching.
«
Last Edit: March 04, 2012, 13:30 by zenfur
»
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[0.9.9.6] Can't start graphical doomrl * linux