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Author Topic: DoomRL on different languages  (Read 32677 times)

you

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Re: DoomRL on different languages
« Reply #45 on: March 14, 2012, 04:14 »

I think wiki translation is the best thing all of us can do here.
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bardysya

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Re: DoomRL on different languages
« Reply #46 on: March 14, 2012, 06:33 »

I can translate into Japanese. Got the free time and the motivation, and knowing the Japanese gaming community as I do it's a translation they really need! How can I get started?
You can just start translating, but you need to know does the FPC Valkyrie supports Japanese...
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Reverend Bizarre

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Re: DoomRL on different languages
« Reply #47 on: March 31, 2012, 08:06 »

I joined Russian translation team.
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Belk

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Re: DoomRL on different languages
« Reply #48 on: April 24, 2012, 18:54 »

Судя по тому что перевод затягивается второй месяц его можно вообще не ждать. Это же не РПГ какая-нибудь, чего там переводить?
Если вам лень/не охота/нет времени заниматься переводом напишите что где надо править я займусь.

If you lazy/dont want/have not time make Russian translate write me how to do it.
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AlterAsc

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Re: DoomRL on different languages
« Reply #49 on: April 25, 2012, 00:47 »

Get source code, rewite it, profit!
If i understand correctly translation efforts(or at least implementing translation in game) has not started, so there's no point to say that someone is lazy.
Reread this thread, it was all discussed.
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Belk

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Re: DoomRL on different languages
« Reply #50 on: April 25, 2012, 00:49 »

Whom I get to kill to get source code to translete it?
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pacmanus

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Re: DoomRL on different languages
« Reply #51 on: April 25, 2012, 01:16 »

Hopefully I will helpful for translation into Russian. However, sources are not yet available. We are waiting for version 1.0.0.
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ZicherCZ

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Re: DoomRL on different languages
« Reply #52 on: April 25, 2012, 03:16 »

I like the idea of translating the DoomRL Wiki to other languages, but I am unfamiliar with creating a whole new language version. I would be willing to go for Czech translation, but I would need a few pointers to get a new language running (not the articles per se, I edited some in the past).

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Re: DoomRL on different languages
« Reply #53 on: April 25, 2012, 07:32 »

Whom I get to kill to get source code to translete it?
In practice, one does not need the source code to translate the presented text into another language.  All the display strings would be abstracted into a string table that is loaded from the various "language packs".  This is the standard practice.

At present, Valkyrie (the library that DoomRL is based on) does not have this ability yet.  Even if we reach 1.0.0, if the ability stringify isn't out, the translation work would be too tedious and error prone.
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pacmanus

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Re: DoomRL on different languages
« Reply #54 on: April 25, 2012, 11:24 »

Then, we hope this feature will be presented in future =) And, yes, wiki might be some sort of training ability.
And only time needed. Other things - is smaller things.
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e^cha

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Re: DoomRL on different languages
« Reply #55 on: April 29, 2012, 15:24 »

I can help with russian translation too )
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LuckyDee

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Re: DoomRL on different languages
« Reply #56 on: April 29, 2012, 16:13 »

This thread totally escaped my attention up until now. I'd be glad to help as well; Dutch will be no problem, and I should be able to get quite some stuff done in German as well.

However: what about the translations of names (enemies/levels/weapons/anything). Dutch is so heavily interlaced with English words, that it would sound really amateuristic to translate these things. Germans, on the other hand translate *EVERY/THING*

How does this work out in other languages?
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Re: DoomRL on different languages
« Reply #57 on: April 29, 2012, 16:34 »

It'll be messy for mandarin.  Most non-named entities would require functional translations, while those with strange person names *coughcoughMalekcoughcough* might require creative transliteration.
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Re: DoomRL on different languages
« Reply #58 on: April 29, 2012, 17:58 »

Japanese would not be a problem, as there is a separate set of phonetic characters for foreign words/names. The issue is support for double-width characters etc.
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Re: DoomRL on different languages
« Reply #59 on: April 29, 2012, 23:27 »

I guess it would be best to to find out if the games were ever translated and use that, though it might be difficult. While it is unlikely that Doom 1 & 2 were traslated, localized versions of Doom 3 ought to exist... A manual would be enough.
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