DRL > Requests For Features
Some mostly cosmetic suggestions.
HexaDoken:
Me again. I decided to put everything in one topic instead of spamming them.
First of all. I am almost sure this has been mentioned before, but I am still asking for it.
SAVES AT ANY TIME OF THE LEVEL
No, seriously. Losing an almost ideal game just because I had to quickly shutdown computer in the start of the level and therefore commiting suicide is not fun. At all.
2) With the graphics version being released(which, btw, is awesome), most of problems with mistaking cacodemons, berserks and large medpacks with blood got fixed right. But a new problem arised - the automap. In general, I can't see things on it. On the other hand, making it larger/less translucent can make it obscurive, so, a button should be made that turns on/off map mode, which shows an automap on the full screen size. I would suggest TAB as map button and moving run button to SHIFT, because, well, thats how it is done in original game. But where it will be isn't that important. Of course, the map mode won't apply to the console version because the whole version is in "perma-map" mode.
3) Can HUD show the spare ammo left for the currently wielded weapon? Because, I don't really like if I have to hit "I" to check it.
4) Can there be a "use from the floor" button? So, if you find something you could use right away, and your inventory happens to be full, you could just run over that thing and press a single button instead of dropping something, picking that thing up, using it, moving to one of the adjacent squares and pick back the thing you dropped. That's QUITE tedious. If you'd use that on a weapon/armor, you wield it, if on a consumable, you use it, if on a mod pack, you modify whatever you can.
5) For the same reason, can ammo chains/shell boxes be wieldable? So, if you want to place something else in prepared slot, you don't have to unprepare the chain/box, swap, select the weapon you want and then, in case your inventory was full again, picking chain/box again, but you could just swap the weapon with the chain/box and select the weapon of your choice. Of course, if you try to fire/reload the chain/box, it won't do anything.(altho would be fun if you could take a bullet from the chain and throw it in the nearest monster for lulz)
6) I don't seem to be able to scrap chainsaw with technican's scavenger perk. Am I doing something wrong or that's supposed to be?
7) While that's more of a bug, I'm still writing it here. Stats say I've encountered five bullet proof vests, but I am sure I've seen only one.
Also, "Hellknight uses a phase device and blinks away!"
...WEYTWUT
Uranium:
I can only answer 6 and your last surprise.
Scavenger allows you to only scavenge mods from ranged weapons that are modded, assembled, exotic or unique. I wouldn't see any harm in allowing the Chainsaw and Cleaver to be scrapped, but that's up to the God Hand.
And yes, formers and hell nobles use packs. Not only do they find them, they find all of the large medpacks and homing phases before you do, and always pick up useful armours (bulletproof vest early-game in particular) before you do.
Always.
HexaDoken:
Ah. Ok then.
About hellnobles, I just... can't imagine him picking up a phase device and succesfully using it(in my opinion, phase device usage must be complicated, not just "hit a button and get yanked away"). Neither I can imagine armor fitting on his oversized body.
ih8regin:
5) use E-D to unprepare, then E-D-letter for whatever you want prepared, G to get the box from ground.
HexaDoken:
Still too much letters for me. Six instead of possible three. I am not a quick-presser.
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