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Author Topic: [NotBug][0.9.9.6] Nano pack does not regenerate ammo (total? in shotgun only?)  (Read 1823 times)

ih8regin

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Just got me a nano pack in AoS Hell Armory, and slapped it over my shotty in an intention to make a nanoshrapnel, but it still goes like normal, reloading from shottyman on movement, not reloading at all either via wait or reload or say if I unequip something. (No it does reload but after a painful interval of ~5.0s - should it be like that at all?) Anyway if it's not a nanopack bug, then a shottyman bug instead, it should not reload an unreloadable shotty.
« Last Edit: April 19, 2012, 23:50 by tehtmi »
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
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Klear

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I think ammo regeneration has been nerfed so that there is a delay after shooting. The same applies to regenerating armour, which only gains durability some time after you stop being shot at.
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Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

ih8regin

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this spoils the nanoshrapnel anything, since you can't nanoshrapnel the PJ. Plasma shrapnel too, it's reduced to one-shot weapon and completely spoils the idea of shottyman and these. Grrrrrrr. Still, how come shottyman does reload the nano-modded shotgun? :)
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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