DRL > Requests For Features
Easy picking up of ammo
Styro:
To dual-wield pistols in the Angel of Marksmanship game you have to go to the 'E'quipment screen and then press 'D' (if I remember correctly) for the secondary weapon slot. The game will then allow you to pick another weapon in your inventory to put in that slot.
In any normal game, you can just swap to your secondary slot with 'Z' and then equip a weapon there like normal (quick number keys or going to the inventory screen).
Anticheese:
For number 1? We already have that. It's called Unloading.
Number 2? If there is anything that annoys me about out-of-the-box Nethack, It's the Autopickup. DoomRL should be no different. Remember that we only have a limited amount of backpack space and that people might actually not want it to happen. Also seeing as picking up anything takes a turn it would be a rather lethal feature to have.
"CHAARRGE!"
"Ooh! A penny!"
*BLAM*
BDR:
Anticheese, his original complaint was actually *about* unloading (he doesn't like that it's separate from getting ammo).
I do agree on number 2, though; I much prefer crawl's auto-pickup system (which is automatically disabled if there's an enemy in sight, though it is kind of annoying having to drop things I've id'ed as useless/worse already while using auto-explore).
TFoN:
--- Quote from: BDR on February 08, 2007, 12:54 ---I much prefer crawl's auto-pickup system (which is automatically disabled if there's an enemy in sight, though it is kind of annoying having to drop things I've id'ed as useless/worse already while using auto-explore).
--- End quote ---
The autopickup disabling's definable, and only for DCSS, AFAIR.
And you know, you can always disable autopickup (ctrl-a) before exploring ;) I think there's also a place on the configuration file to add *specific* items you want removed from the autopickup (initially disabled, containing ?ofRU).
Stone Soup's autopickup's set for jewelry and consumables (?, !, /, %). Linley's is set for the same minus %, which I find better, as I hate gathering the dead. Modding this to DoomRL, I'd say | and + are on the list.
However, DC's, compared with DoomRL, a very long game with dangers far between. There's little point in having autoactions in a game where every move counts (I don't use the DoomRL run commands for this reason), whereas in DC, not having them could create a manual pickup/move pattern that would likely get me killed sooner or later (ctrl-a when monster's are afoot's hardly mind-numbing, and I've recently discovered that running's often safer for me than manual one-by-ones (as I find specific placement to be less crucial in DC than in DoomRL, though a wasted turn walking in a bad direction due to bad reactions' a killer)).
BDR:
I don't actually have DCSS.. >_> And telnet Crawl's problems are these:
1. The options file is a bit hard to edit. I remember a little vi, but not much at all, and so I can never figure out how to get out of it without shutting down the telnet window and starting over (thus, I can't really edit anything there).
2. I'd prefer just being able to edit the options file to get a more precise fix on what I do/don't want to pickup automatically for a more streamlined play; without this I have to either constantly be pressing ctrl-a to switch it on/off, deal with pressing g constantly to get what I do want, or deal with dropping things I don't want, all of which involve a bit of hassle that I would prefer not to deal with...
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