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Author Topic: [0.9.9.6G Mac OS X x64] Lock up on launch  (Read 1948 times)

segaprophet

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[0.9.9.6G Mac OS X x64] Lock up on launch
« on: March 02, 2012, 17:19 »

Having trouble getting the Mac version of 0.9.9.6G to launch, installed SDL, SDL mixer and SDL image frameworks, but when launching the unix executable it locks up (I have to force quit it) and I get the following, any ideas?

Quote
Last login: Fri Mar  2 18:43:09 on ttys000
thor:~ segaprophet$ /Applications/doomrl-osx-x64-0996/doomrl ; exit;



Abnormal program termination!

Reason : Version file version.txt not found!

If this reason doesn't seem your fault, please submit a bug report at
http://forum.chaosforge.org/, be sure to include the last entries in
your error.log that will get created once you hit Enter.

An unhandled exception occurred at $FFF6358B48EA8948 :
EException : Version file version.txt not found!
  $FFF6358B48EA8948
  $00000001000419C4

logout

[Process completed]
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duketide11

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Re: [0.9.9.6G Mac OS X x64] Lock up on launch
« Reply #1 on: March 02, 2012, 23:28 »

I am getting the exact same message. Please help!

EDIT: okay, so i just solved this problem. the readme actually provides the solution:

Quote
1. DoomRL looks for its data files inside current directory,
   and it saves it's files (player data, scores etc.)
   also inside current directory. Practically, this means that

   a. you should always run doomrl from the directory where the binary is
      (e.g. using a script like `cd /<doomrl-directory>/; ./doomrl').

so just make sure you move all of the data files into the same place as the unix executable--looks like
Quote
/Applications/doomrl-osx-x64-0996/
from your error report.

hope this helps
« Last Edit: March 03, 2012, 11:22 by duketide11 »
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segaprophet

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Re: [0.9.9.6G Mac OS X x64] Lock up on launch
« Reply #2 on: March 03, 2012, 13:03 »

OK I was able to figure it out. The doomrl executable and all its data were already all in the same folder, but I kept having the launch issue. I found you have to cd to the doomrl-osx-x64-0996 directory then run doomrl. If you don't cd first then you get this problem.

To save myself the trouble of doing this manually every time I launch I created a shell script using the `cd /<doomrl-directory>/; ./doomrl' example in the readme. Works like a charm. For those who need help making a shell script you can find a quick howto here - http://forums.macrumors.com/showpost.php?p=5357087&postcount=2

Hopefully the OS X version will get a little more user friendly in future releases.
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