DRL > Bug Reports
[Fixed][0.9.9.6G] Health: 203%
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Chronos:
I was invulnerable and I had he MVm and Bad1 traits. I engage in melee combat with a Pain Elemental, and health reached 203%.
I don't know if this is only an esthetic problem or if health really exceed 200%. But it seems to happen only when the health is under 200%. the health doesn't go over 203%, and it falls to 200% or 150% according with Badass level.
shark20061:
As mentioned in this thread, the Vampyre trait seems to only check to make sure you have less than 200% health, and if you do, it will always give you +3 HP, which if you were only 1 or 2 HP shy of 200%, would put you above 200%. So yes, you did have 203% health.
Deathwind:
Did the other causes of being over 200% ever get fixed? I know I did this a couple of versions ago by using the trigun to drop my max hp below my current.
Game Hunter:
The "new" functionality has been reinstated (and takes care of this problem anyway), which will be tested in beta: suffice it to say that it'll be fixed by next release.
--- Quote from: Deathwind on March 07, 2012, 03:04 ---Did the other causes of being over 200% ever get fixed? I know I did this a couple of versions ago by using the trigun to drop my max hp below my current.
--- End quote ---
Looks like a no, but I don't think it's necessarily a bug, either. Considering that dropping your maximum HP is a very rare event, and that your health has no way to sustain anything above 200% (Badass or no), I think it's tolerable. The old problem with HP values greater than 200% is that they screwed up the UI coloring, but that's been taken care of with the new UI.
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