Chaosforge Forum

  • March 29, 2024, 05:09
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [N!|AoMr|86%] Marksman Diamond  (Read 1731 times)

Cotonou

  • Gold Supporter
  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 44
  • Lost Soul
    • View Profile
[N!|AoMr|86%] Marksman Diamond
« on: March 07, 2012, 15:23 »

Nothing really special here... just kind of happy with it.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 15 Hell Baron Warrant Officer Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 95972 turns and scored 657408 points.
 He played for 2 hours, 28 minutes and 14 seconds.
 He opposed the Nightmare!

 He killed 1068 out of 1241 hellspawn. (86%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (silver cluster)
  Marksman Silver Badge
  Marksman Gold Badge
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ############................................###############
  ###########...............####...............##############
  ##########.......####.....####.....####.......#############
  #########........####.....####.....####........############
  ########.........####.....####X....####.........###########
  #######..........####......%.......####..........##########
  ######............................................#########
  ######....####............................####....#########
  ######...&####............................####....#########
  ######....####............................####&...#########
  ######....####............................####....#########
  ######............................................#########
  #######..........####..............####..........##########
  ########.........####.....####.....####.........###########
  #########........####.....####.....####........############
  ##########.......####.....####.....####.......#############
  ###########...............####...............##############
  ############................................###############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 103974/15
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Gun Kata         (Level 1)

  SoG->SoG->DG->SoG->Int->Int->HR->HR->DM->MGK->EE->SoG->SoG->HR->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (100%) (A)
    [b] [ Weapon     ]   pistol (2d5) [6/6] (P1)
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   pistol (2d4) [6/6] (T1)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (52%) (A)
    [b] red armor [6/6] (95%) (P)
    [c] red armor [6/6] (98%) (P)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x52)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] homing phase device
    [r] thermonuclear bomb
    [s] Enviroboots [0]

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    194 former humans
    186 former sergeants
    104 former captains
    176 imps
    74 demons
    79 lost souls
    35 cacodemons
    32 hell knights
    48 barons of hell
    12 arachnotrons
    35 former commandos
    10 pain elementals
    22 revenants
    19 mancubi
    22 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he found the Enviroboots!
  On level 21 he stumbled into complex full of former humans!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You dualreload your guns!
 Mastermind.

-- General ---------------------------------------------------

 67 brave souls have ventured into Phobos:
 64 of those were killed.

 3 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: [N!|AoMr|86%] Marksman Diamond
« Reply #1 on: March 08, 2012, 04:29 »

I am playing in on UV, but still have question nonetheless: how do you take care of Revenants?
They account for my most painful losses so far and I meet them quite early. Not to mention those ones in the Armory ...
Logged

Cotonou

  • Gold Supporter
  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 44
  • Lost Soul
    • View Profile
Re: [N!|AoMr|86%] Marksman Diamond
« Reply #2 on: March 08, 2012, 17:34 »

The first Revenant is the hardest -- it usually comes at a time when your bullets do basically nothing to it.  All I can do is bait it into a good position and corner shoot it for awhile, then shoot it at melee while it punches me down.  Luckily the Revenant's melee attack is fairly weak, and the AI doesn't back off so it can use its rockets (would be a nice tweak for Nightmare Revanants, though). 

Later, once you get the 5th level of SoG Revenants die just like anything else.  You shoot them, they fall, you move on.
Logged
Pages: [1]