Chaosforge Forum

  • December 13, 2024, 10:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2  All

Author Topic: scavenger nearly worthless?  (Read 12928 times)

Khashishi

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
    • View Profile
scavenger nearly worthless?
« on: March 07, 2012, 21:49 »

I tried it, and realized it did nothing for me. It could use a buff. A really big buff.
Logged

IronBeer

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 126
  • Carry on, citizen.
    • View Profile
Re: scavenger nearly worthless?
« Reply #1 on: March 07, 2012, 22:48 »

Try taking it on Ao100.
Logged
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: scavenger nearly worthless?
« Reply #2 on: March 07, 2012, 23:39 »

Although I personally haven't unlocked Ao100, I can see it's use from my little vantage.

In a normal game, the chance of you getting enough weapons/uniques/exotics/useless assemblies by the time you get Scavenger to make it worth while - is minimal.

On Ao100...you've got about 76 more chances...
Logged

bardysya

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 35
  • Kill the darkness, and shadows will disappear
    • View Profile
Re: scavenger nearly worthless?
« Reply #3 on: March 08, 2012, 00:20 »

Hmm... When I'm playing the technician, I mostly always use scavenger, it helps me very good. Almost with this trait I make my master and advanced assemblies, by scrapping useless guns I find... that's very good trait at all.
Logged
0.9.9.3 Cyberdemon Warrant Officer 12/6/6/0/0
0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

Zalminen

  • Elder
  • Sergeant Major
  • *
  • *
  • Offline Offline
  • Posts: 135
  • The Good, The Bad & The Random
    • View Profile
Re: scavenger nearly worthless?
« Reply #4 on: March 08, 2012, 06:52 »

I usually take Scavenger whenever i feel like playing Ao100 but so far it has been actually useful once or twice....

The game just loves throwing armors and melee weapons my way whenever I take it.
Logged
Hell Baron Captain (0.9.9.6)
[25/19/9/0/0] m:25 sp:54 as:38

Dreadlord

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 36
  • Lost Soul
    • View Profile
Re: scavenger nearly worthless?
« Reply #5 on: March 09, 2012, 11:17 »

I entered Hell's Armory with a red armor and the Grammaton Cleric Beretta which was useless for my build turned into an Onyx Pack. A fair trade, I used this hard-modded armor throughout the whole game and got a full win, and a great deal of success came thanks to this trait.
Logged

Mogul

  • Elder
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 6
  • Lost Soul
    • View Profile
Re: scavenger nearly worthless?
« Reply #6 on: March 09, 2012, 16:24 »

Thanks to this trait I was able to make a Biggest Fucking Gun and twoshot the mastermind.

Also make a really spiffy sniper burst nuclear plasma rifle, but the BFG was the memorable part.
Logged

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1698
  • More Angelic than not
    • View Profile
Re: scavenger nearly worthless?
« Reply #7 on: March 10, 2012, 09:51 »

Scavenger is hit or miss, really.  Sometimes, it's a spectacularly useful game-changer, and sometimes, it's completely useless.  As Ironbeer said above, it's a lot more likely to be useful on Ao100.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Dreadlord

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 36
  • Lost Soul
    • View Profile
Re: scavenger nearly worthless?
« Reply #8 on: March 10, 2012, 12:01 »

I think it is a matter of luck, or a matter of RNG blessing (which are pretty much the same). You either get enough useless exotic/unique weapons, or you regret all those wasted traits.
Logged

IronBeer

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 126
  • Carry on, citizen.
    • View Profile
Re: scavenger nearly worthless?
« Reply #9 on: March 10, 2012, 14:24 »

...or you regret all those wasted traits.
Eagle Eye and Intuition at the very least are useful in their own right.
Logged
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

RSO

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 25
  • Lost Soul
    • View Profile
Re: scavenger nearly worthless?
« Reply #10 on: March 10, 2012, 18:53 »

The biggest advantage of Scavenger is its prereqs: Eagle Eye, Intuition, and Whizkid. Those three traits are better than some master traits, all on their own. Scavenger itself is a little underwhelming.

It's been hinted at that Intuition and Whizkid may be receiving nerfs soon (Whizkid already had been nerfed a bit by some of the Assembly changes). If they do, Scavenger will need a buff, but as it is, it's fine.
Logged
9.9.6 Cacodemon Sergent Major (Wins: 0, 2, 0, 1, 0)
Badges: 14 | 5 | 4 | 1 | 0

9.9.5 Arch-Vile Captain (22 | 15 | 7 | 2 | 1)

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: scavenger nearly worthless?
« Reply #11 on: March 11, 2012, 03:14 »

It's been hinted at that Intuition and Whizkid may be receiving nerfs soon
Intuition? WTH for? It has already been nerfed compared to the Intuition I remember from the older versions.
Logged

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: scavenger nearly worthless?
« Reply #12 on: March 11, 2012, 05:12 »

And it's still very good.
Not so sure about WK - seems balanced for me.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

ultimate26

  • Backer
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
    • View Profile
Re: scavenger nearly worthless?
« Reply #13 on: March 15, 2012, 13:04 »

I have been testing Scavenger only to feel extremely weak and hard to stabilize...

One thing i really notice is that Without Reloader or Juggler, the first few levels you would rely on pistol or swapping shotguns.

Pinkies chew you up :(

Once you get the Chaingun, it feels kind of weak without SOB or P mods specially when fighting multiples CACOs in the arena or Chained Court.

I am thinking of trying again with EE-SOB-EE-SOB-INT-WK-WK-Msc for it to be tolerable.

The good side of getting it early on is that you can turn the chainsaw into a mod right away, but i end up dying the moment i gain Scavenger because of its extremely passive nature.

Anybody share some insight on how to use scavenger rush build properly?
Logged

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: scavenger nearly worthless?
« Reply #14 on: March 15, 2012, 16:20 »

And it's still very good.
It was nerfed, but now it is easier to get. Once it required EE*2 ...
Logged
Pages: [1] 2  All