DRL > Bug Reports
[Fixed][0.9.9.6] Mod order still affects piercing blade assembly
(1/1)
Rabinowitz:
Do not know if anybody mentioned this yet:
Depending of the order you aplpied mods to combat knife, you will receive:
PA: piercing combat knife (3d6) time 1,0s, accuracy +1
AP: piercing combat knife (3d5) time 1,0s, accuracy +1
shark20061:
This seems to apply to several assemblies which can be applied to multiple different base items. Only durability, protection, and damage seem to retain this; knockback and accuracy don't seem to work this way.
So far, I've seen it on Piercing Blade and Enviromental Boots.
Game Hunter:
There will probably be a number of changes regarding assemblies over time. For now, piercing blade and environment boots have been addressed so that they aren't order-dependent.
Rabinowitz:
I just discovered the same thing about nanofiber (PB) armor: if the B mod is applied first, resulting speed penalty will be greater.
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