DRL > Requests For Features
Shotgun slugs
Pricklyman:
Actually - it's pretty much VERY common to carry at least three ammo types. (Typically for me, that would be 10mm/shells, rockets and a few spare cells if I have the room)
AlterAsc:
--- Quote ---scout is the only way to use a proper shotty build?
--- End quote ---
I'll write it again:
if shotty build by your words means using ONLY shotguns in ALL situations then yeah - EE is worthless and if you want Int without loss of two traits then play Scout.
If shotty build means using shotguns as main weapon, then there's no problem taking EE for more effective usage of other weapons.
Also i already managed - you can't take EE with MAD/MFa so that's a bit pointless discussion about wanting Int when playing non-scout shotty build.
And if you stop at Shottyman and go masterless then that's not usually a pure shotty build.
--- Quote ---Well, not under the current version...
--- End quote ---
Well, it'll be fixed...
shark20061:
--- Quote from: AlterAsc on March 08, 2012, 16:47 ---Well, it'll be fixed...
--- End quote ---
It has been fixed, but the fixed version is not yet available.
Ander Hammer:
--- Quote from: ultimate26 on March 08, 2012, 12:19 ---I am trying to understand how to make a shotty build but it feels as if its a lacking option in everyway!
--- End quote ---
You say it's 'a lacking option'; the thing it appears to lack is points put into useful traits. I believe that a good shottyman's pseudo-Int is radar shooting in the first place; why spend the levels to ignore that advantage of the weapon type?
I don't have a problem with Int(2). It gives a definite tactical advantage. It is also not necessary. Playing with it too much might lead you to assume it always has to be there, leading to 'useless' levels in Eagle Eye for particular builds. With practice, your own intuition can serve better in telling you how the enemy moves (they're kind of stupid) without diverting traits away from getting to MAD (great damage boost) or MFa (practical invincibility against half the game) or plain being tougher and stronger.
I don't believe the shotgun's inherent weakness needs to be removed or mitigated so that Eagle Eye is not useless during a shotguns-only game.
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