in that case, take third shotgun and a pistol to make juggler not swap with prepared slot but pull a still-loaded shotgun out of inventory. BAM-BAM-BAM, up to the number of loaded shotguns in inventory. But they will need reloading, all of them, while it's great for a set of burst fire to have a ton of common shotguns, the constant reliance on that bunch is a problem, you need whole 2.0s per shotty to reload it without Rel, that is, 1.0 to take it off the inventory since Juggler won't let you take an unloaded weapon if there are loaded ones, and another 1.0 to actually reload. Tried that to some extent, had fun early, bot later you need either tactical shotty, or whatever other means possible to knock back enemies (missile launcher in prepared slot? :) if you're able to shoot it, of course).