Chaosforge Forum

  • April 18, 2024, 04:41
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2  All

Author Topic: Cheats...  (Read 15766 times)

jake250

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 191
    • View Profile
    • http://www.starforces.fr.st
Cheats...
« on: March 10, 2012, 15:04 »

I'm aware the game doesn't have any. Which is a shame.

But here it is: I like to cheat. I like to play -however the hell I want-. There's lots of things and ways to play that I'm -much more interested- in when it comes to DoomRL, and thats not "playing normally", which I find tedious.

The modding tutorials are frankly, to me, completely incomprehensible, and don't seem to point out at the possibility of cheats, just simple additions. I could be completely wrong, mind you. I didn't even see if there was a way to modify things that are in the game right now.

I don't really know what to say. I just want to cheats, and I can't. The game also used to be easier to crack with CheatEngine, but now values jump around even more than before. And I'm not skilled enough for trainers anyway. Sure, I can make myself invincible easily, but thats not fun.

Why no cheat support?
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Cheats...
« Reply #2 on: March 10, 2012, 15:44 »

The modding tutorials are frankly, to me, completely incomprehensible
If there's anything I can do to improve their comprehensibility, please let me know! I wrote those quite a while ago and have gotten extremely little feedback since, so any suggestions or criticisms are greatly appreciated. (If it's because you don't have much of a background in coding, however, I'm not sure how much I can help with that: we'd probably need to talk in IRC so I have an idea of how to express things from a non-coder's perspective.)

Why are there no cheats? Admittedly we could take the time to do that, especially with the drop-down console we have for debugging (mind you this is only useful at the moment if you have extensive knowledge of the game's API). On the other hand, there are tons of other priorities right now: additionally, the game isn't actually done yet, so there are plenty of little things here and there that we don't want getting ripped apart just yet, mostly because they haven't been available to anyone at all.

It's an idea that can be implemented, though. I expect, if nothing else, that the final release of DoomRL will have some debug/cheat mode that players can access. (It'll just get a "no awards" tacked on, much like NetHack's wizard mode.)
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Mahreen

  • Private FC
  • *
  • Offline Offline
  • Posts: 5
  • Lost Soul
    • View Profile
Re: Cheats...
« Reply #3 on: March 10, 2012, 15:51 »

Well, I enjoy playing DoomRL without cheats as much as I do with, so I don't see any reason to add cheating support to the game.
I think it would eat the precious time of our hard working developers, and will just simply break the fun from playing!
Actually, the most common cheating thing I've found in many rogue-like games, is the wishing thing. For me, that's game breaking, because once tried cheating, it'll be difficult to get out of it. I say NO to cheating in DoomRL, it's good as it is.
Logged

jake250

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 191
    • View Profile
    • http://www.starforces.fr.st
Re: Cheats...
« Reply #4 on: March 10, 2012, 19:20 »

Well, if you just eventually unlock the debugging console and tell us how to vaguely use it, that would be great.

And yeah, I have little background in coding, I'm not sure how you could improve it either. I don't mean to blame the tutorial, just that the entire thing seemed too complex for me to get into. I could look into existing mods to learn, I've done it in many other games. To be honest, I simply didn't try yet. The tutorials scared me.

And to Mahreen: I think I promote self-control over limiting possibilities. I've always had no trouble drawing a line between cheats and no cheats. Both are completely separate experiences.
Logged

2DeviationsOut

  • Guest
Re: Cheats...
« Reply #5 on: March 10, 2012, 20:20 »

Definitely no cheats. The game is very, very playable on the easier difficulties. Besides, using cheats cheapens the game, and it makes those wins much less important. When you win at a really difficult game, you feel really good about your accomplishment. With cheats, that's gone. Please, don't move more towards mainstream games, and don't ever put in cheats. Roguelikes are supposed to be brutally hard, and I believe that putting in lower difficulties at all is quite the compromise. Just try playing ADOM if you don't understand what I mean.
Logged

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: Cheats...
« Reply #6 on: March 11, 2012, 01:29 »

You guys are so boring.

Or well, would you prefer to start god knows how many games to try very specific pieces of equipment (cRuel Number God, remember?) with specific builds?

Cheating isn't always about winning, is what I'm saying.

Talking about modding, any plans on including OBLIGE-like modding support? (Actually only the latter of the below example)
By that I mean defining new/modifying existing actors (Not OBLIGE), and then defining the RNG stuff. (Min. DLevel, frequency, etc.)

Because single-level mods are kind of useless as mods, honestly.
Logged

Uitë

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 113
  • Lost Soul
    • View Profile
Re: Cheats...
« Reply #7 on: March 11, 2012, 02:56 »

If you want to test stuff and just muck around with various equipment and builds, there's already a mod that lets you do just that. Granted, it doesn't really let you do it in a real game environment, but still.
Logged
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

Mahreen

  • Private FC
  • *
  • Offline Offline
  • Posts: 5
  • Lost Soul
    • View Profile
Re: Cheats...
« Reply #8 on: March 11, 2012, 03:14 »

If cheating will be accepted, and the developers or somebody else will add cheating to DoomRL, then at least do not make games with cheating count in any way.
By that, I mean no scores, no achievements, no assemblies, no nothing. But as a reward, you will get NOTHING but a huge text saying "CHEATING BASTARD"
Logged

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Cheats...
« Reply #9 on: March 11, 2012, 04:36 »

To be frank, I kinda wish there was a way to start the game with two Grammaton Cleric Berretas, Gun-Kata and a lot of bullets.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Uitë

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 113
  • Lost Soul
    • View Profile
Re: Cheats...
« Reply #10 on: March 11, 2012, 07:00 »

Heh, I'd love to start with a nano super shotgun. Can you say cakewalk? Especially with Shottyhead and extra finesse...
Logged
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

Deathwind

  • Colonel
  • *
  • Offline Offline
  • Posts: 505
  • HMP Angel of Patience 0.9.9.4
    • View Profile
Re: Cheats...
« Reply #11 on: March 11, 2012, 08:17 »

If one were so inclined I don't think it would be hard to write a separate cheating program as it doesn't look like doomrl encrypts it's data in memory like ADOM does. That said this is a roguelike first and doom second, cheats really defeat the entire point of a roguelike.
Logged
v.997 [16/5/2/0/0]

AStranger

  • First Lieutenant
  • *
  • Offline Offline
  • Posts: 233
  • Cyberdemon Blade
    • View Profile
Re: Cheats...
« Reply #12 on: March 11, 2012, 14:38 »

Speaking of cheating in Doom, does anyone else have IDSPISPOPD (the wall clipping cheat) forever burnt into their memory? I haven't played actual Doom in years yet that code is always at the tip of my tongue.
Logged
[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Cheats...
« Reply #13 on: March 11, 2012, 15:09 »

Yeah, this, dnkroz in Duke, buckfast in GTA 1 and aiculedssul in Mortal Kombat.

I have already forgotten the way to cheat in minesweeper, though. It was something with lot of Zs and Xs, I think.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Uranium

  • Greater Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 196
  • Heavier Than A Death In The Family
    • View Profile
Re: Cheats...
« Reply #14 on: March 11, 2012, 15:12 »

Speaking of cheating in Doom, does anyone else have IDSPISPOPD (the wall clipping cheat) forever burnt into their memory? I haven't played actual Doom in years yet that code is always at the tip of my tongue.
Smashing Pumpkins Into Small Piles of Putrid Debris.
It's so ingrained I even remember what it's an acronym for.
Also, idchoppers is the best cheat code ever.
Logged
Use power for power.
Pages: [1] 2  All