Chaosforge Forum

  • March 28, 2024, 17:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Level name turns blue while still enemies around  (Read 1998 times)

Former Lurker

  • Private FC
  • *
  • Offline Offline
  • Posts: 15
  • Lost Soul
    • View Profile
Level name turns blue while still enemies around
« on: March 10, 2012, 15:15 »

Minor bug, I suspect it happened because I pulled a summon lever, and they don't increase the enemy count for the level.

Logged

Game Hunter

  • Programmer
  • Local Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Level name turns blue while still enemies around
« Reply #1 on: March 10, 2012, 15:23 »

Minor bug, I suspect it happened because I pulled a summon lever, and they don't increase the enemy count for the level.
They will increase the enemy count for the level: if there's a bug, it's that the color for the floor name never changes from its blue status. (This is why you never see blue status on Nightmare! ever.) I'll see if there's a way to make the floor status more robust.
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Level name turns blue while still enemies around
« Reply #2 on: March 10, 2012, 15:32 »

I guess this is the reason for the people complaining that they killed everything and didn't get YAAM.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Former Lurker

  • Private FC
  • *
  • Offline Offline
  • Posts: 15
  • Lost Soul
    • View Profile
Re: Level name turns blue while still enemies around
« Reply #3 on: March 10, 2012, 16:44 »

They will increase the enemy count for the level: if there's a bug, it's that the color for the floor name never changes from its blue status. (This is why you never see blue status on Nightmare! ever.) I'll see if there's a way to make the floor status more robust.

Just for clarification, that sergeant wasn't spawned by pulling the lever. The level turned blue after I killed the enemies from the lever, even though they weren't the only ones left.
Logged
Pages: [1]