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Help me decide what mods/ assemblies to build

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HenWen:
Hi all, running a HMP Ao100 run with a scavenger technician. 

Currently I am on level 32, with two power mods, two bulk mods, a tech mod and a nano mod.  I need to use them and stop carrying them around but I can't decide what to build.

The original plan was to go for a nano-modded cerebrus armor, but I have gone maybe 15 levels without seeing any agility packs, and have disassembled 3 assemblies without getting any agility packs.  I didn't know how scavenger works and it is weaker than I thought... you only get ONE mod pack from any disassembled item, no matter how many mod packs you spent on it.

A little more context:

My build:  Fin3, Jug, Whz2, EE2, Int2, MScv, Iro, SoB, TaN (can't decide which of the last three to prioritize). 

Weapons available:  hyperblaster (assembled before Whz2 so can't mod it), unmodded plasma rifle, 2x unmodded rocket launcher, unmodded chain gun, B1 chain gun, P1 assault shotgun
Armor available:   Fireproof red armor (pre Whz2 so I can't mod it), Duelist armor (T) (hoped to make a ballistic armor, but no A mods), PT red armor, plasma shield, green armor, A1 steel boots, unmodded plasteel boots.

Huge amounts of 10mm ammo sitting on ground.  About 120 each of plasma cells and shotgun shells.  23 rockets.  1x small medpack, 3x large medpacks, 1x homing phase.

Of course I couldn't carry this much at once, I dropped a lot of it on the ground.

My ideas: (MIGHT BE SPOILERS HERE)
Nanoshrapnel assault shotgun - according to the wiki this would deal only 4d3 damage, but would never run out of ammo and be armor piercing.  I find assault / tactical shotguns plenty useful all game long.  However, I have enough ammo that I am not desperate for this upgrade. 

Cerebrus armor (not sure whether to pick red or blue) - can't build this yet, but I have been hoarding mods for this beauty.  Need an agility mod, then I can slap a nano on it to make it self-repairing. 

Nanomanufacture plasma - I could build this right away if I disassemble the chain gun.  Free, infinite ammo is a good thing.  However, this weapon is still not too terribly exciting. 

Slap a nano mod on my plasma gun or rocket launcher - I believe with the way scavenger works, I can do this and then disassemble it, as long as there are no other mods I should have a 100% chance to get my nano pack back.  just realized I can do this and disassemble it later when I want that nano mod back.  I feel like an idiot. 

Tactical rocket launcher - I barely use rockets because I hate exploding lava barrels and destroying valuable items.  Still, I could really use some form of crowd control, it is unlikely I will get a BFG.

Other options that are less attractive:  Nanofiber skin armor, burst cannon,environmental boots, cerebrus boots.   

Any advice or suggestions would be appreciated.  I can't continue to carry so many mods around.

Matt_S:
Personally, I think I'd go with the nanomanufacture plasma rifle.  I haven't tried the nerfed nanoshrapnel assembly, but it doesn't sound like it's worth it to me.  Tactical rocket launcher has a small explosion, so I'm not too crazy about that either.

If you do decide to wait and build the Cerebrus armor, I'd put the nano mod on a rocket launcher in the meantime.  I'm not sure if you're aware, but in this version nano modded weapons have a small delay before regenerating ammo, so it won't be infinite rockets, but it'll still be a good secondary weapon.

Pricklyman:
I'd say hold out for an agility mod, Cerberus Armour is pretty beastly.

Also, the Burst Cannon may do pretty well on your Chaingun/Plasma Rifle - as long as you have the ammo to maintain it. WIth 2 levels of EE, you should be able to pull it off. Only thing is that if you do that, you'll need another P mod for your Cerberus Armour - but it should at least free up your inventory a little.

HenWen:
Matt:  A nano rocket launcher sounds great as a short term use of the nano mod.  I have juggler so I can switch to other weapons while the ammo regens - I believe ammo regens in the prepared slot as well.

The nanoshrapnel assembly seems like it would go better with a double shotgun - if it were not for the spread.  Of course, a nanoshrapnel super shotgun would be a beautiful, beautiful thing.  Basically 10d4 damage even after the nerf. 

Prickly:  Actually I have 2x power mods, and I already have PT modded red armor, so I can do both burst cannon and cerebrus armor.  Not nearly enough cells to make a burst cannon plasma rifle worthwhile, but I can do a burst chaingun.  However - a burst chaingun is almost completely outclassed by a P gatling chaingun - both do 6d8 damage but the latter has higher accuracy.   

Another question - do cerebrus boots take damage from walking through lava?  I want to build the cerebrus armor first but... this would one way to use my extra mod packs and I can assemble it immediately.

garcia1000:
Cerberus boots don't take damage from lava or acid. If I have the mods and the build, I will have cerberus boots with agility mod, and a tactical boots and swap them around. Cerb boots + agility mod is better than environmental boots.

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