DRL > Requests For Features

Technician and Light-Amp Goggles

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Klear:
Ok, this isn't very important and it could well be that it's already implemented (though the wiki disagrees), but I think that for flavour reasons, technicians should have the increased duration of the Light-Amp Goggles powerup instead of marines. I view the berserker packs and invulnerability as feats of toughness, while longer use of the goggles seems like something the technicians should enjoy.

I'm not sure if it's a big balance issue. I'd say the powerup is not so common that this change would upset the balance, but balance is always a sensitive thing.

Pricklyman:
Can't disagree, it's a "technical" power up so it really makes no sense for it to give more time to a marine. (The tank so to speak)

Although I guess a power up is a power up... :P

Ander Hammer:
I think of it as the Marine being used to using Light Amps, being the tough front-liner fighting in rugged conditions. They don't have to turn the goggles all the way up to see better, and thus they drain the batteries slower.

Then again, going the other way: you'd think a technician would be able to make better use out of a berserk pack, knowing how best to apply it for prolonged duration or increased effect. (Of course, there could always just be an instruction manual inside...)

Klear:
I think the berserk pack is some kind of drug, and marine's badassery allows his body to hold onto the effect longer. Or maybe it's a placebo =)

That's up to your interpretation, though.

Edit: Let's not get into what invulnerability means in realistic terms =)

Sirdec:
Meh Technician is allready OP as it is.

Would more fit as a scout special power, which still would leave it as the worse class...

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