DoomRL > Modding

Random map idea

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shark20061:
I put together a level generator that would create a level with a little more variety than the typical block room layouts.  It's attached to this post.  Just unzip it to the modules folder in your DoomRL directory to put it in.

There is both a single level and an episodic version, so you can feel how it can play out as it's own level or in a (somewhat) regular game.

Comments, questions, concerns, and criticism all appreciated.

Uitë:
I like the way these levels play. Because of all the nooks and crannies that are generated, it's a bit more unpredictable, so I feel more like I'm exploring, and it also gives a lot of opportunities to ambush. Of course, I haven't seen it with any actual enemies in it, and I'd love to see them added, to get an even better sense of the levels.

When I played, the sections you built the level out of became obvious fairly quickly, even before I looked at the code. I'm not sure if that's a bad or a good thing though.

Anyway, I'd love to see more level generators like this. It doesn't seem too hard to get the basics in, so maybe I'll try to make some myself.

shark20061:
Enemy generation is in the code, but it's commented out.  Just look at the comments I put in to find them.  A line near the top allows you to adjust which dlevel to mimic, and there are about 4 lines near the end to uncomment to get enemies, items, barrels, and the stairs in.

EDIT: There's also code to start you with a shotgun and 150 shells too, just above the 4 generation lines, also currently commented.

Shinji_Ikari_9th:

--- Quote from: shark20061 on March 14, 2012, 20:16 ---Enemy generation is in the code, but it's commented out.  Just look at the comments I put in to find them.  A line near the top allows you to adjust which dlevel to mimic, and there are about 4 lines near the end to uncomment to get enemies, items, barrels, and the stairs in.

EDIT: There's also code to start you with a shotgun and 150 shells too, just above the 4 generation lines, also currently commented.

--- End quote ---

nicely done now if it could be incorperated into an episode.

RylandAlmanza:
When I started it, it told me "This mod was not designed with graphics support in mind (...)". I tried it with graphics anyways, though, and it worked perfectly. :) Nice work!

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