DRL > Discussion
Unused master traits! What should we do to give them more love?
spacedust:
I reckon there are some master traits that get very little love from our community. For example, I haven't seen any mortems that have the scout master Running Man (MRM) and marine master Survivalist (MSv). I think Entrenchment doesn't get any love too? Anyway, let's talk about master traits that feel underpowered and what can be done to make them more pickable.
I think MRM's bonuses are not too bad: running is a great effect, and this doubles the run time plus negates all the negative effects of running. The pre-reqs are pretty nice too: 2 Fin gives you access to WK, and Dodgemaster is always useful. Maybe it just doesn't sound not sexy enough. Running Man sounds like training for a half marathon? Possibly all that is needed is a rename.
MSv: The ultimate passive defence build - every pre req is geared to boost your HP or lessen loss of life. It does seem great on paper for ensuring survival. But lacking teeth isn't really an option in Doom RL - the best way to stay alive is to neutralise the enemy. I'd be interested to know the reasoning behind this trait, and especially why large medpacks only heal you to a max of 150%.
MEn: Maybe chainfiring players don't want to get shot and hide behind corners mostly, and the resistances don't matter that much? I mean, every tome that I've read about chainfiring says to hide in a nook or a corner and fire away, instead of walking into a crowd. How about something like Triggerhappy Plus, where you fire 2 extra free shots for every rapid fire weapon?
AlterAsc:
MRM Blocked Traits Tough as Nails, Son of a Bitch, Dualgunner
That's what i see as MRM problem.I can't use rapid-fire, without second pistol it's no fun to use pistols(unless Sharpshooter ofc), if i go Ber, than i don't run.
Now what weapon am i supposed to use?Shotgun?They don't suffer accuracy penalty anyway.
I used MEn several times and it's quite fun.With proper armor you just don't care about all these cover strategies, you shoot like mad and kill them and shrug off all these rockets, arch-vile blasts and so on.With Ber it becomes 90% resistance making you laugh on everything.
Can't say much about MSv, used it only on AoPc N! no HR attempts, was quite good.Not going to take it in normal games.
Ashannar:
The reason these traits are underwhelming is that damage is easily mitigated by skill and patience. Yet only traits (and lucky drops) allow the player to do a lot of damage to enemies in a short amount of time.
This is particularly a problem because you can just spend a few traits and get int 2, which is an order of magnitude better at preventing damage than any master trait.
Running man seems more like an advanced trait than a master, and perhaps MSv should get some kind of small across-the-board damage increase to make it more attractive. Because it requires so much more investment than any other master trait, it actually isn't viable to get both SoB and MSv before you beat a normal game. Maybe consider easing up on the prereqs a bit. 7 is a little steep.
ih8regin:
IMHO MRM should block Brute and Reloader instead of DG and SoB. Why - brutes are strong and can't run as fast as needed. Reloader - we don't have time to reload, we RUN! On the contrary, a running Dualgunner is quite a character.
Pricklyman:
--- Quote from: ih8regin on March 14, 2012, 03:46 ---IMHO MRM should block Brute and Reloader instead of DG and SoB. Why - brutes are strong and can't run as fast as needed. Reloader - we don't have time to reload, we RUN! On the contrary, a running Dualgunner is quite a character.
--- End quote ---
Equilibrium anyone? Or The Matrix? I know these are movies, but these are movies based around badasses...
Also, Doomguy - in Doom he's running at 8 gajillion whatevers a minute - and still fires with precision. (I'd hunt up the thread discussing his running speed...but meh...)
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