DRL > Discussion
Unused master traits! What should we do to give them more love?
Klear:
--- Quote from: Pricklyman on March 14, 2012, 04:04 ---Equilibrium anyone?
--- End quote ---
For that you need Gun Kata, preferably with GCB. Damn, I still want to have a cheat mod that will give you this trait and two GCBs at the start of the game =(
Edit: For Running man, you need a tough as nails badass Schwarzenegger-type character.
Pricklyman:
--- Quote from: Klear on March 14, 2012, 04:06 ---For that you need Gun Kata, preferably with GCB. Damn, I still want to have a cheat mod that will give you this trait and two GCBs at the start of the game =(
--- End quote ---
Keep praying mate...keep praying... :P
Game Hunter:
--- Quote from: Klear on March 14, 2012, 04:06 ---Damn, I still want to have a cheat mod that will give you this trait and two GCBs at the start of the game =(
--- End quote ---
--- Code: ---OnEnter = function()
player.flags[BF_DUALGUN] = true
player.flags[BF_GUNKATA] = true
player.pistolbonus = 5
player.eq.weapon = item.new("uberetta")
player.eq.prepared = item.new("uberetta")
end
--- End code ---
Just plug that into a map and you should be all set. I added SoG(5) for convenience. (You might want to give yourself some ammo though.)
Some of the masters aren't used as much because they require a strategy or a build that isn't considered as much. Survivalist is all about the defense, so you're likely sticking to shotguns and explosive weapons while staying alive: it's actually quite nice for a beginner, so long as they know what weapon types to use with it. Entrenchment is special in that you benefit from it while being in the line of fire, which doesn't happen all that much, but you can combine it with some armor and you end up mostly invincible for a good long time: bulk-modding your weapon is a must since you can't afford a reload.
Running Man is the only one that definitely needs a revamp, because I don't think anyone ever takes it. It could be as simple as removing the SoB restriction: having the opportunity to fire plasma rifles reliably while in the running state would alone be a really cool ability. On the other hand, we're probably going to remove it altogether in favor of a more literal run-and-gun trait.
raekuul:
I love passive defense, so Survivalist is perfect for me, but I don't post mortems these days anyway because of how much... exploration... I'm doing.
IronBeer:
Survivalist rules in Angel of Humanity, Angel of Purity, Angel of Masochism, and potentially Angel of Impatience.
It's particularly good in AoHu because you can conceivably start the game with 7 points of armor (P-mod Red Armor and TaN 1), and keeping your armor intact will compensate for your low maxHP. In fact, with Bad(2) and MSv your effective maxHP is 36, which represents 72% of a normal maximum. Weak, but not terribly so, and you'll have a lot of armor between you and incoming attacks.
Survivalist is good in these cases because it really helps prevent loss of hitpoints when hit. And holding onto your HP is key to surviving the limited-health challenges; unless you're Tormuse or 2DeviationsOut, you're probably going to get hit more than a little.
I'll agree that getting good drops is important though. A suitably awesome exotic/unique weapon goes a long way (I particularly love the Plasma Shotgun), and the most foolproof way to clinch AoHu is to get hold of a nuke. Even when wearing a veritable fortress of armor, the Mastermind can blow right through it and your HP total.
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