DRL > Requests For Features
Equalise shotgun ammo finds
Pricklyman:
I know this is a small request - and I'm sure there's a reason for it being the way it is...but...
Can the shotguns shells you find on the ground be made the same as the amount you find on sergeants. For example, if you kill a former human (a "basic" 10mm ammo enemy) you find 24 bullets. If you find 10mm ammo laying on the ground - 24 bullets. But with sergeants, you find 30 shells on his body - but only 8 on the ground! Can this be equalised.
I'm not saying it should be one way or the other - however the inconsistency just bugs me. Also it's really annoying only finding 8 shells on the ground - 8 doesn't really do spit when you really need it! (i.e. when sergeants pretty much cease spawning in favour of revs, mancubi, viles etc.)
spacedust:
YUSSSS.. This change definitely. It makes the ammo conservation part of playing a shotgun build much better, and stops RNG screwage ruining a perfectly good game. I mean, you can stack up earlier, and rely on Halls of Carnage for late-game shells, but it really does throw off the consistency of the game.
HexaDoken:
I agree with the thing.
They should be equal, with value lying between the two we got now, because on earlier levels full of shotgunners you have a LOT more ammo than you actually need, and on lategame where shotgunners almost do not spawn you are pretty much screwed if you play a shotgun build.
spacedust:
How about 24 shells for both then - nice round number that parallels the bullet count.
Deathwind:
I'm thinking more like 15
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