DRL > Discussion
Dodgemaster
Jack Trades:
Hello,
I've been playing mostly Scout/Shotgun builds lately and I've been wondering how exactly does Dodgemaster works and how to use it properly in a Shotgun build?
I've tried reading Wiki and in-game help about it but I still don't understand how I am supposed to use it.
Some explanation and tips would be appreciated.
Thanks in advance.
Klear:
Everytime you move parallel to an enemy, if it shoots at you, it has a certain chance to target the tile where you were standing before you moved, instead of the tile where you are now, which represents you dodging the projectile. Dodgemaster (if I understand it correctly) increases this chance to 100%. For chainfiring enemies (former commandos, arachnotrons etc.) this will only apply to the first projectile in their attack, so the rest can still hit you.
This means that, for example, you should be able to move around a hell baron forever without him ever hitting you, as long as you don't get too close to walls and take splash damage. This is very useful when fighting the Cyberdemon, since you can move around until he fires and then get free shots at him. Once you hear him reload, you should move around again until he shoots etc.
His rockets have a large splash damage radius, though, so you have to be careful where you dodge, ideally nowhere close to the pillars.
Edit:
This reminds me that I wanted to ask - just how useful dodgemaster is when you have tactical boots/armor and 2 levels of hellrunner? All of these increase the chance to dodge, and it should probably be around the normal max of 95%. Is the guarantee that you won't be hit by 1 in 20 shots worth taking the trait, or is it sometimes better to take another hellrunner for speed or any other trait?
Jack Trades:
Wow, it's that good? I though that it might work like that but then I thought that that would be too good.
Thanks for the explanation. I actually lose most of my characters to the Cyberdemon but now I should have it a tad easier.
Klear:
Yeah, it's that good. Scout-speed-dodge builds are fun (I've messed around with them lately too), though I find them more difficult. That is, at first, I was going for TaN a lot, putting power mods on red armours and not caring about speed at all, prefering to tank most of the damage. Then I decided to learn to play scout (mostly beacuse on Int2) and have been wearing tactical armour almsot exclusively. Few days ago I decided to go back to damage tanking builds (after some unsuccessful attempts to beat Ao100) and found out that it makes the game much easier for me. It's probably because I'm still quite inexperienced, though, and playing with low health and armour is probably a good way to learn not to be careless, ever, not even when the level is cleared.
AlterAsc:
http://doom.chaosforge.org/wiki/Dodging
So with HR2 and tactical equip you have 50 + smth depending on the enemy.If you are at 4 tiles away from the enemy your chances at least are 72%(or 69 not sure) for pistol/chaingun enemies.For all others it's at least 92, so basically close to 95%.
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