DRL > 0.9.9.6

[M|93%|8|YASD] "Huh, am I going to have trouble with the lost souls?"

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Klear:
Hehe.. reminds me of my naked marine vampyre run, though that was because all the armour got ripped to shreds, not beacuse I'd want that extra speed.

Sirdec:
Actually if going for a vampire build with Juggler Detour it is wiser to get Bersecker first, Badass may seem nice for the Arena Supercharge but it's only temporary extra health and later dependant on luck, at that stage the knockback isn't yet a big problem. Triggering berseck with the chainsaw on the lost souls is very likely, which makes the whole thing survivable even while doing major tactical mistakes.

Matt_S:
Yeah, now that Badass is two separate levels, it's probably not worth getting them first.  When it was just one level, I took it both for the arena supercharge and for the good knockback decrease against sergeants (their knockback is more annoying than actually dangerous, I'll admit), but I was also good at keeping my health well above 100%, but I guess that just means the extra health wasn't really necessary in the first place that early.  I think I'm also used to getting more experience on HMP because of the extra enemies (I'm not actually sure if it beats the 1.2x bonus experience that the wiki says HNTR has, but it sure feels like it does).

shark20061:

--- Quote from: Matt_S on March 16, 2012, 08:58 ---I think I'm also used to getting more experience on HMP because of the extra enemies (I'm not actually sure if it beats the 1.2x bonus experience that the wiki says HNTR has, but it sure feels like it does).

--- End quote ---

Normal levels will provide more XP on HMP than HNTR, but some special levels don't have as much XP.  I've provided a comparison below:


--- Code: ---
--- HNTR ---

S1: Hell Arena: 2 Lost Souls, 6 Demons, 6 Cacodemons (66 danger)   14 Enemies          1,528 XP
S2: Chained Court: 20 Former Humans, 4 Cacodemons (44 danger)   24 Enemies          1,176 XP
S2: Unchained Court: 20 Former Humans, 4 Cacodemons, 1 Arena Master (58 danger)   25 Enemies          1,906 XP
S3: The Wall: 6 Hell Knights, 6 Barons of Hell (96 danger)   12 Enemies          3,228 XP
S4: Hell's Armory: 10 LS, 5 FH, 3 FS, 3 FC, 5 I, 4 D, 2 A, Shambler (108 danger)   33 Enemies          2,862 XP
S5: Halls of Carnage: 11 FS, 4 LS, 8 D, 3 C, 2 HK (96 danger)   28 Enemies          2,068 XP
S6: City of Skulls: 43 Lost Souls, 5 Pain Elementals, Agony Elemental (179 danger)   49 Enemies          4,886 XP
S7: Spider's Lair: 10 Arachnotrons (90 danger)   10 Enemies          3,160 XP
S8: Unholy Cathedral: 10 LS, 10 D, Angel of Death (~88 danger)   21 Enemies 2,580 XP
S9: The Vaults: 8 Arachnotrons, 8 Barons of Hell (152 danger)   16 Enemies          5,600 XP
S10: The Mortuary: 5 AV (+135-405 Corpses, 1-10 danger each) (205 - 4120 danger)    140 - 410 Enemies          3,650 XP
S11: The Lava Pits: 17 LS, 6 C, 9 HK, Lava Elemental (157 danger)   33 Enemies          3,818 XP

Total Special Level XP: 35,286 XP

--- HMP ---

S1: Hell Arena: 2 Lost Souls, 6 Demons, 5 Cacodemons, 2 Hell Knights (72 danger)   15 Enemies          1,398 XP
S2: Chained Court: 10 Former Humans, 10 Former Sergeants, 4 Hell Knights (54 danger)   24 Enemies          1,062 XP
S2: Unchained Court: 10 Former Humans, 10 Former Sergeants, 4 Hell Knights, 1 AM (68 danger)   25 Enemies          1,670 XP
S3: The Wall: 14 Barons of Hell (140 danger)   14 Enemies          4,480 XP
S4: Hell's Armory: 10 LS, 8 FS, 3 FC, 5 I, 4 C, 2 A, Shambler (121 danger)   33 Enemies          2,673 XP
S5: Halls of Carnage: 11 FS, 4 LS, 8 D, 3 HK, 2 BH (104 danger)   28 Enemies          2,108 XP
S6: City of Skulls: 63 Lost Souls, 5 Pain Elementals, Agony Elemental (239 danger)   69 Enemies          4,821 XP
S7: Spider's Lair: 16 Arachnotrons (144 danger)   16 Enemies          4,208 XP
S8: Unholy Cathedral: 16 LS, 10 D, Angel of Death (~106 danger)   27 Enemies          2,432 XP
S9: The Vaults: 8 Revenants, 8 Mancubi (192 danger)   16 Enemies          7,232 XP
S10: The Mortuary: 6 AV (+140-410 corpses, 1-10 danger each) (224 - 4184 danger)    146 - 416 Enemies          3,648 XP
S11: The Lava Pits: 17 LS, 6 C, 9 M, Lava Elemental (211 danger)   33 Enemies          6,423 XP

Total Special Level XP: 41,093 XP


--- End code ---

Garthelious:
Darn lost souls... That's the most annoying part of that level, in my opinion. I've lately been less afraid of the bruiser brothers than being surrounded by a large pack of lost souls. I used to liberally fear the brothers and liberally squash the lost souls, but then I think the level was set up differently back then...

But then I keep forgetting to try rocket jump and/or running! In fact, I've never used a rocket jump... And I haven't tried running (or remembered how) since 0.9.9.4, when I used to regularly run.

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