DoomRL > Modding

The "Basic Doom" Module

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Simon-v:
Plays nicely, is fairly challenging due to the apparent need to carry many weapons to use in different situations and adapt tactically to new threats. I'd like to see the backpack appear as a rare powerup, but i'll leave that to the author's discretion.

PFL:
I've played a little with the older builds and have found it really difficult.  That's partly because I'm generally rubbish at DoomRL anyway but mostly because I tend to rely on the shotty.  I presumed that that would be the weapon of choice as it is in the original Doom but now I realise you have to use a mix of weapons to get the best out of it.

I'm looking forward to trying out the new build and will play around later. :)

Deathwind:
Looks like we found a new challenge mode, Angel of Doom

ZZ:
I'd vote for it remaining as a module. not as a challenge mode, because it's required play style is way too different from the original. Also, the mix of weapons is not crucial, the thing you need to understand is that without experience, you have absolutely no need to kill everything.

Also, the thing that would make it a little easier - disabling enemies picking items up. It's not as it was in Doom, and new buffed armors make it a real trouble to kill ordinary formers.

Another idea would to merge it with AoI, thus making it even more harder, but bringing it even closer to vanilla Doom. And since we're already upgrading weapons, why not upgrade them a little more, and implement this?

Brewtal Legend:

--- Quote ---the thing you need to understand is that without experience, you have absolutely no need to kill everything.
--- End quote ---

You can still kill everything just cause you want to and because you need to. Otherwise they will kill you. And they will keep you from reaching the end of the level. Just like in the original Doom. You didn't get any xp, but you still tried to kill everything, or most everything because you either wanted to or they threatened your chance of survival.

If you also added point scoring somehow to the kills, that might give more reason to kill everything. Kinda like Basic Doom meets Arcade Doom.

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